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CCDrawManagerState

CCDrawManagerState

Cocos2D

Holds the drawing state for a CCGameView instance. Used to support multiple views by saving/restoring state between draws.

Inheritance: System.Object

Constructors

CCDrawManagerState()

CCDrawManagerState()()

Fields

CombinedMatrix(Microsoft.Xna.Framework.Matrix)
DepthTest(System.Boolean)
DesignResolutionSize(Cocos2D.CCSize)
MatrixStack(Microsoft.Xna.Framework.Matrix[])
ProjectionMatrix(Microsoft.Xna.Framework.Matrix)
ResolutionPolicy(Cocos2D.CCResolutionPolicy)
ScaleX(System.Single)
ScaleY(System.Single)
ScreenSize(Cocos2D.CCSize)
StackIndex(System.Int32)
ViewMatrix(Microsoft.Xna.Framework.Matrix)
ViewPortRect(Cocos2D.CCRect)
Viewport(Microsoft.Xna.Framework.Graphics.Viewport)
WorldMatrix(Microsoft.Xna.Framework.Matrix)