CCWaves
CCWaves
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCWaves()
CCWaves()()
CCWaves(float, CCGridSize, int, float, bool, bool)
CCWaves(float, CCGridSize, int, float, bool, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude, System.Boolean horizontal, System.Boolean vertical)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)waves
(System.Int32)amplitude
(System.Single)horizontal
(System.Boolean)vertical
(System.Boolean)Fields
m_bHorizontal(System.Boolean)
m_bVertical(System.Boolean)
m_fAmplitude(System.Single)
m_fAmplitudeRate(System.Single)
m_nWaves(System.Int32)
Properties
Amplitude(System.Single)
AmplitudeRate(System.Single)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, CCGridSize, int, float, bool, bool)
System.Boolean InitWithDuration(float, CCGridSize, int, float, bool, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 waves, System.Single amplitude, System.Boolean horizontal, System.Boolean vertical)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)waves
(System.Int32)amplitude
(System.Single)horizontal
(System.Boolean)vertical
(System.Boolean)Returns:
System.Boolean
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example