CCSplineMath
CCSplineMath
Cocos2DInheritance: System.Object
Methods
CCCardinalSplineAt(CCPoint, CCPoint, CCPoint, CCPoint, float, float)
Cocos2D.CCPoint CCCardinalSplineAt(CCPoint, CCPoint, CCPoint, CCPoint, float, float)(Cocos2D.CCPoint p0, Cocos2D.CCPoint p1, Cocos2D.CCPoint p2, Cocos2D.CCPoint p3, System.Single tension, System.Single t)Parameters:
p0 (Cocos2D.CCPoint)p1 (Cocos2D.CCPoint)p2 (Cocos2D.CCPoint)p3 (Cocos2D.CCPoint)tension (System.Single)t (System.Single)Returns:
Cocos2D.CCPointCubicBezier(float, float, float, float, float)
System.Single CubicBezier(float, float, float, float, float)(System.Single a, System.Single b, System.Single c, System.Single d, System.Single t)Parameters:
a (System.Single)b (System.Single)c (System.Single)d (System.Single)t (System.Single)Returns:
System.SingleQuadBezier(float, float, float, float)
System.Single QuadBezier(float, float, float, float)(System.Single a, System.Single b, System.Single c, System.Single t)Parameters:
a (System.Single)b (System.Single)c (System.Single)t (System.Single)Returns:
System.Single