CCTurnOffTiles
CCTurnOffTiles
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCTurnOffTiles()
CCTurnOffTiles()()CCTurnOffTiles(float, CCGridSize)
CCTurnOffTiles(float, CCGridSize)(System.Single duration, Cocos2D.CCGridSize gridSize)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)CCTurnOffTiles(float, CCGridSize, int)
CCTurnOffTiles(float, CCGridSize, int)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 seed)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)seed (System.Int32)Fields
m_nSeed(System.Int32)
m_nTilesCount(System.Int32)
m_pTilesOrder(System.Int32[])
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithDuration(float, CCGridSize, int)
System.Boolean InitWithDuration(float, CCGridSize, int)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 seed)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)seed (System.Int32)Returns:
System.BooleanShuffle(int[], int)
Shuffle(int[], int)(System.Int32[] pArray, System.Int32 nLen)Parameters:
pArray (System.Int32[])nLen (System.Int32)StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
TurnOffTile(CCGridSize)
TurnOffTile(CCGridSize)(Cocos2D.CCGridSize pos)Parameters:
pos (Cocos2D.CCGridSize)TurnOnTile(CCGridSize)
TurnOnTile(CCGridSize)(Cocos2D.CCGridSize pos)Parameters:
pos (Cocos2D.CCGridSize)Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example