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CCTransitionSceneOriented

CCTransitionSceneOriented

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}

Constructors

CCTransitionSceneOriented()

CCTransitionSceneOriented()()

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)

CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)(System.Single t, Cocos2D.CCScene scene, Cocos2D.CCTransitionOrientation orientation)

creates a base transition with duration and incoming scene

Parameters:
t (System.Single)
scene (Cocos2D.CCScene)
orientation (Cocos2D.CCTransitionOrientation)
Example

Fields

m_eOrientation(Cocos2D.CCTransitionOrientation)

Methods

InitWithDuration(float, CCScene, CCTransitionOrientation)

System.Boolean InitWithDuration(float, CCScene, CCTransitionOrientation)(System.Single t, Cocos2D.CCScene scene, Cocos2D.CCTransitionOrientation orientation)

initializes a transition with duration and incoming scene

Parameters:
t (System.Single)
scene (Cocos2D.CCScene)
orientation (Cocos2D.CCTransitionOrientation)
Returns:
System.Boolean
Example