CCTransitionSceneOriented
CCTransitionSceneOriented
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCTransitionSceneOriented()
CCTransitionSceneOriented()()
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)
CCTransitionSceneOriented(float, CCScene, CCTransitionOrientation)(System.Single t, Cocos2D.CCScene scene, Cocos2D.CCTransitionOrientation orientation)
creates a base transition with duration and incoming scene
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)orientation
(Cocos2D.CCTransitionOrientation)Example
Fields
m_eOrientation(Cocos2D.CCTransitionOrientation)
Methods
InitWithDuration(float, CCScene, CCTransitionOrientation)
System.Boolean InitWithDuration(float, CCScene, CCTransitionOrientation)(System.Single t, Cocos2D.CCScene scene, Cocos2D.CCTransitionOrientation orientation)
initializes a transition with duration and incoming scene
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)orientation
(Cocos2D.CCTransitionOrientation)Returns:
System.Boolean
Example