CCRepeatForever
CCRepeatForever
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCRepeatForever(CCActionInterval)
CCRepeatForever(CCActionInterval)(Cocos2D.CCActionInterval action)Parameters:
action (Cocos2D.CCActionInterval)CCRepeatForever(CCActionInterval[])
CCRepeatForever(CCActionInterval[])(Cocos2D.CCActionInterval[] actions)Parameters:
actions (Cocos2D.CCActionInterval[])CCRepeatForever(CCRepeatForever)
CCRepeatForever(CCRepeatForever)(Cocos2D.CCRepeatForever repeatForever)Parameters:
repeatForever (Cocos2D.CCRepeatForever)Fields
m_pInnerAction(Cocos2D.CCActionInterval)
Properties
InnerAction(Cocos2D.CCActionInterval)
IsDone(System.Boolean)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithAction(CCActionInterval)
System.Boolean InitWithAction(CCActionInterval)(Cocos2D.CCActionInterval action)Parameters:
action (Cocos2D.CCActionInterval)Returns:
System.BooleanInitWithActions(CCActionInterval[])
System.Boolean InitWithActions(CCActionInterval[])(Cocos2D.CCActionInterval[] actions)Parameters:
actions (Cocos2D.CCActionInterval[])Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Step(float)
Step(float)(System.Single dt)Parameters:
dt (System.Single)Example