CCRandom
CCRandom
Cocos2DInheritance: System.Object
Constructors
CCRandom()
CCRandom()()Methods
Float_0_1()
System.Single Float_0_1()()Returns:
System.SingleFloat_Minus1_1()
System.Single Float_Minus1_1()()Returns:
System.SingleGetRandomFloat(float, float)
System.Single GetRandomFloat(float, float)(System.Single min, System.Single max)Parameters:
min (System.Single)max (System.Single)Returns:
System.SingleGetRandomInt(int, int)
System.Int32 GetRandomInt(int, int)(System.Int32 min, System.Int32 max)Parameters:
min (System.Int32)max (System.Int32)Returns:
System.Int32Next()
System.Int32 Next()()Returns:
System.Int32Next(int)
System.Int32 Next(int)(System.Int32 max)Parameters:
max (System.Int32)Returns:
System.Int32Next(int, int)
System.Int32 Next(int, int)(System.Int32 min, System.Int32 max)Parameters:
min (System.Int32)max (System.Int32)Returns:
System.Int32NextDouble()
System.Double NextDouble()()Returns:
System.DoubleRandomize(int)
Randomize(int)(System.Int32 seed)Parameters:
seed (System.Int32)