CCRandom
CCRandom
Cocos2DInheritance: System.Object
Constructors
CCRandom()
CCRandom()()
Methods
Float_0_1()
System.Single Float_0_1()()
Returns:
System.Single
Float_Minus1_1()
System.Single Float_Minus1_1()()
Returns:
System.Single
GetRandomFloat(float, float)
System.Single GetRandomFloat(float, float)(System.Single min, System.Single max)
Parameters:
min
(System.Single)max
(System.Single)Returns:
System.Single
GetRandomInt(int, int)
System.Int32 GetRandomInt(int, int)(System.Int32 min, System.Int32 max)
Parameters:
min
(System.Int32)max
(System.Int32)Returns:
System.Int32
Next()
System.Int32 Next()()
Returns:
System.Int32
Next(int)
System.Int32 Next(int)(System.Int32 max)
Parameters:
max
(System.Int32)Returns:
System.Int32
Next(int, int)
System.Int32 Next(int, int)(System.Int32 min, System.Int32 max)
Parameters:
min
(System.Int32)max
(System.Int32)Returns:
System.Int32
NextDouble()
System.Double NextDouble()()
Returns:
System.Double
Randomize(int)
Randomize(int)(System.Int32 seed)
Parameters:
seed
(System.Int32)