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CCSpawn

CCSpawn

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval

Implements: Cocos2D.ICCCopyable

Constructors

CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)

CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1 (Cocos2D.CCFiniteTimeAction)
action2 (Cocos2D.CCFiniteTimeAction)

CCSpawn(params CCFiniteTimeAction[])

CCSpawn(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)
Parameters:
actions (Cocos2D.CCFiniteTimeAction[])

CCSpawn(CCSpawn)

CCSpawn(CCSpawn)(Cocos2D.CCSpawn spawn)
Parameters:
spawn (Cocos2D.CCSpawn)

Fields

m_pOne(Cocos2D.CCFiniteTimeAction)
m_pTwo(Cocos2D.CCFiniteTimeAction)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Parameters:
zone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)

System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1 (Cocos2D.CCFiniteTimeAction)
action2 (Cocos2D.CCFiniteTimeAction)
Returns:
System.Boolean

Reverse()

Cocos2D.CCFiniteTimeAction Reverse()()
Returns:
Cocos2D.CCFiniteTimeAction
Example

StartWithTarget(CCNode)

StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target (Cocos2D.CCNode)
Example

Stop()

Stop()()
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example