CCSpawn
CCSpawn
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)
CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)Parameters:
action1 (Cocos2D.CCFiniteTimeAction)action2 (Cocos2D.CCFiniteTimeAction)CCSpawn(params CCFiniteTimeAction[])
CCSpawn(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)Parameters:
actions (Cocos2D.CCFiniteTimeAction[])CCSpawn(CCSpawn)
CCSpawn(CCSpawn)(Cocos2D.CCSpawn spawn)Parameters:
spawn (Cocos2D.CCSpawn)Fields
m_pOne(Cocos2D.CCFiniteTimeAction)
m_pTwo(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)Parameters:
zone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)Parameters:
action1 (Cocos2D.CCFiniteTimeAction)action2 (Cocos2D.CCFiniteTimeAction)Returns:
System.BooleanReverse()
Cocos2D.CCFiniteTimeAction Reverse()()Returns:
Cocos2D.CCFiniteTimeActionExample
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)Parameters:
target (Cocos2D.CCNode)Example
Stop()
Stop()()Example
Update(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example