CCSpawn
CCSpawn
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval
Implements: Cocos2D.ICCCopyable
Constructors
CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)
CCSpawn(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1
(Cocos2D.CCFiniteTimeAction)action2
(Cocos2D.CCFiniteTimeAction)CCSpawn(params CCFiniteTimeAction[])
CCSpawn(params CCFiniteTimeAction[])(Cocos2D.CCFiniteTimeAction[] actions)
Parameters:
actions
(Cocos2D.CCFiniteTimeAction[])CCSpawn(CCSpawn)
CCSpawn(CCSpawn)(Cocos2D.CCSpawn spawn)
Parameters:
spawn
(Cocos2D.CCSpawn)Fields
m_pOne(Cocos2D.CCFiniteTimeAction)
m_pTwo(Cocos2D.CCFiniteTimeAction)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable zone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
zone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)
System.Boolean InitOneTwo(CCFiniteTimeAction, CCFiniteTimeAction)(Cocos2D.CCFiniteTimeAction action1, Cocos2D.CCFiniteTimeAction action2)
Parameters:
action1
(Cocos2D.CCFiniteTimeAction)action2
(Cocos2D.CCFiniteTimeAction)Returns:
System.Boolean
Reverse()
Cocos2D.CCFiniteTimeAction Reverse()()
Does nothing by default.
Returns:
Cocos2D.CCFiniteTimeAction
Example
StartWithTarget(CCNode)
StartWithTarget(CCNode)(Cocos2D.CCNode target)
Parameters:
target
(Cocos2D.CCNode)Example
Stop()
Stop()()
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example