CCTransitionFade
CCTransitionFade
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCTransitionFade(float, CCScene)
CCTransitionFade(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)CCTransitionFade(float, CCScene, CCColor3B)
CCTransitionFade(float, CCScene, CCColor3B)(System.Single duration, Cocos2D.CCScene scene, Cocos2D.CCColor3B color)
creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color
Parameters:
duration
(System.Single)scene
(Cocos2D.CCScene)color
(Cocos2D.CCColor3B)Example
Fields
m_tColor(Cocos2D.CCColor4B)
Methods
InitWithDuration(float, CCScene)
System.Boolean InitWithDuration(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)Returns:
System.Boolean
Example
InitWithDuration(float, CCScene, CCColor3B)
System.Boolean InitWithDuration(float, CCScene, CCColor3B)(System.Single duration, Cocos2D.CCScene scene, Cocos2D.CCColor3B color)
initializes the transition with a duration and with an RGB color
Parameters:
duration
(System.Single)scene
(Cocos2D.CCScene)color
(Cocos2D.CCColor3B)Returns:
System.Boolean
Example
OnEnter()
OnEnter()()
Example
OnExit()
OnExit()()
Example