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CCTransitionFade

CCTransitionFade

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene → Cocos2D.CCTransitionScene

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}

Constructors

CCTransitionFade(float, CCScene)

CCTransitionFade(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)

CCTransitionFade(float, CCScene, CCColor3B)

CCTransitionFade(float, CCScene, CCColor3B)(System.Single duration, Cocos2D.CCScene scene, Cocos2D.CCColor3B color)

creates the transition with a duration and with an RGB color Example: FadeTransition::create(2, scene, ccc3(255,0,0); // red color

Parameters:
duration (System.Single)
scene (Cocos2D.CCScene)
color (Cocos2D.CCColor3B)
Example

Fields

m_tColor(Cocos2D.CCColor4B)

Methods

InitWithDuration(float, CCScene)

System.Boolean InitWithDuration(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)
Returns:
System.Boolean
Example

InitWithDuration(float, CCScene, CCColor3B)

System.Boolean InitWithDuration(float, CCScene, CCColor3B)(System.Single duration, Cocos2D.CCScene scene, Cocos2D.CCColor3B color)

initializes the transition with a duration and with an RGB color

Parameters:
duration (System.Single)
scene (Cocos2D.CCScene)
color (Cocos2D.CCColor3B)
Returns:
System.Boolean
Example

OnEnter()

OnEnter()()
Example

OnExit()

OnExit()()
Example