CCShakyTiles3D
CCShakyTiles3D
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCShakyTiles3D()
CCShakyTiles3D()()CCShakyTiles3D(float, CCGridSize, int, bool)
CCShakyTiles3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)nRange (System.Int32)bShakeZ (System.Boolean)Fields
m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)Parameters:
pZone (Cocos2D.ICCCopyable)Returns:
System.ObjectExample
InitWithDuration(float, CCGridSize, int, bool)
System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)Parameters:
duration (System.Single)gridSize (Cocos2D.CCGridSize)nRange (System.Int32)bShakeZ (System.Boolean)Returns:
System.BooleanUpdate(float)
Update(float)(System.Single time)Parameters:
time (System.Single)Example