CCShakyTiles3D
CCShakyTiles3D
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCShakyTiles3D()
CCShakyTiles3D()()
CCShakyTiles3D(float, CCGridSize, int, bool)
CCShakyTiles3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)
creates the action with a range, whether or not to shake Z vertices, a grid size, and duration
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)nRange
(System.Int32)bShakeZ
(System.Boolean)Example
Fields
m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, CCGridSize, int, bool)
System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)
initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)nRange
(System.Int32)bShakeZ
(System.Boolean)Returns:
System.Boolean
Example
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example