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CCShakyTiles3D

CCShakyTiles3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCShakyTiles3D()

CCShakyTiles3D()()

CCShakyTiles3D(float, CCGridSize, int, bool)

CCShakyTiles3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShakeZ (System.Boolean)
Example

Fields

m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, int, bool)

System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShakeZ (System.Boolean)
Returns:
System.Boolean
Example

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example