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CCShakyTiles3D

CCShakyTiles3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCTiledGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCShakyTiles3D()

CCShakyTiles3D()()

CCShakyTiles3D(float, CCGridSize, int, bool)

CCShakyTiles3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShakeZ (System.Boolean)

Fields

m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, int, bool)

System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 nRange, System.Boolean bShakeZ)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
nRange (System.Int32)
bShakeZ (System.Boolean)
Returns:
System.Boolean

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example