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CCTransitionScene

CCTransitionScene

Cocos2D

Inheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene

Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}

Constructors

CCTransitionScene()

CCTransitionScene()()

CCTransitionScene(float, CCScene)

CCTransitionScene(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)

Fields

m_bIsInSceneOnTop(System.Boolean)
m_bIsSendCleanupToScene(System.Boolean)
m_fDuration(System.Single)
m_pInScene(Cocos2D.CCScene)
m_pOutScene(Cocos2D.CCScene)

Properties

IsTransition(System.Boolean)

Methods

Cleanup()

Cleanup()()
Example

Draw()

Draw()()
Example

Finish()

Finish()()

HideOutShowIn()

HideOutShowIn()()

InitWithDuration(float, CCScene)

System.Boolean InitWithDuration(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)
Returns:
System.Boolean

OnEnter()

OnEnter()()
Example

OnExit()

OnExit()()
Example

Reset(float, CCScene)

Reset(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t (System.Single)
scene (Cocos2D.CCScene)

SceneOrder()

SceneOrder()()