CCTransitionScene
CCTransitionScene
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCTransitionScene()
CCTransitionScene()()CCTransitionScene(float, CCScene)
CCTransitionScene(float, CCScene)(System.Single t, Cocos2D.CCScene scene)Parameters:
t (System.Single)scene (Cocos2D.CCScene)Fields
m_bIsInSceneOnTop(System.Boolean)
m_bIsSendCleanupToScene(System.Boolean)
m_fDuration(System.Single)
m_pInScene(Cocos2D.CCScene)
m_pOutScene(Cocos2D.CCScene)
Properties
IsTransition(System.Boolean)
Methods
Cleanup()
Cleanup()()Example
Draw()
Draw()()Example
Finish()
Finish()()HideOutShowIn()
HideOutShowIn()()InitWithDuration(float, CCScene)
System.Boolean InitWithDuration(float, CCScene)(System.Single t, Cocos2D.CCScene scene)Parameters:
t (System.Single)scene (Cocos2D.CCScene)Returns:
System.BooleanOnEnter()
OnEnter()()Example
OnExit()
OnExit()()Example
Reset(float, CCScene)
Reset(float, CCScene)(System.Single t, Cocos2D.CCScene scene)Parameters:
t (System.Single)scene (Cocos2D.CCScene)SceneOrder()
SceneOrder()()