CCTransitionScene
CCTransitionScene
Cocos2DInheritance: System.Object → Cocos2D.CCNode → Cocos2D.CCScene
Implements: Cocos2D.ICCSelectorProtocol, Cocos2D.ICCFocusable, Cocos2D.ICCTargetedTouchDelegate, Cocos2D.ICCStandardTouchDelegate, Cocos2D.ICCTouchDelegate, Cocos2D.ICCKeypadDelegate, Cocos2D.ICCKeyboardDelegate, Cocos2D.ICCRGBAProtocol, System.Collections.Generic.IComparer{Cocos2D.CCNode}
Constructors
CCTransitionScene()
CCTransitionScene()()
CCTransitionScene(float, CCScene)
CCTransitionScene(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)Fields
m_bIsInSceneOnTop(System.Boolean)
m_bIsSendCleanupToScene(System.Boolean)
m_fDuration(System.Single)
m_pInScene(Cocos2D.CCScene)
m_pOutScene(Cocos2D.CCScene)
Properties
IsTransition(System.Boolean)
Returns false always unless this is a transition scene.
Methods
Cleanup()
Cleanup()()
Example
Draw()
Draw()()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
Example
Finish()
Finish()()
HideOutShowIn()
HideOutShowIn()()
InitWithDuration(float, CCScene)
System.Boolean InitWithDuration(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)Returns:
System.Boolean
OnEnter()
OnEnter()()
Example
OnExit()
OnExit()()
Example
Reset(float, CCScene)
Reset(float, CCScene)(System.Single t, Cocos2D.CCScene scene)
Parameters:
t
(System.Single)scene
(Cocos2D.CCScene)SceneOrder()
SceneOrder()()