b2EdgeShape
b2EdgeShape
Box2D.Collision.ShapesInheritance: System.Object → Box2D.Collision.Shapes.b2Shape
Constructors
b2EdgeShape()
b2EdgeShape()()b2EdgeShape(b2EdgeShape)
b2EdgeShape(b2EdgeShape)(Box2D.Collision.Shapes.b2EdgeShape e)Parameters:
e (Box2D.Collision.Shapes.b2EdgeShape)Fields
HasVertex0(System.Boolean)
HasVertex3(System.Boolean)
Vertex0(Box2D.Common.b2Vec2)
Vertex1(Box2D.Common.b2Vec2)
Vertex2(Box2D.Common.b2Vec2)
Vertex3(Box2D.Common.b2Vec2)
Methods
Clone()
Box2D.Collision.Shapes.b2Shape Clone()()Returns:
Box2D.Collision.Shapes.b2ShapeExample
ComputeAABB(out b2AABB, ref b2Transform, int)
ComputeAABB(out b2AABB, ref b2Transform, int)(Box2D.Collision.b2AABB output, Box2D.Common.b2Transform xf, System.Int32 childIndex)Parameters:
output (Box2D.Collision.b2AABB)xf (Box2D.Common.b2Transform)childIndex (System.Int32)Example
ComputeMass(float)
Box2D.Collision.Shapes.b2MassData ComputeMass(float)(System.Single density)Parameters:
density (System.Single)Returns:
Box2D.Collision.Shapes.b2MassDataExample
GetChildCount()
System.Int32 GetChildCount()()Returns:
System.Int32Example
RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)
System.Boolean RayCast(out b2RayCastOutput, b2RayCastInput, ref b2Transform, int)(Box2D.Collision.b2RayCastOutput output, Box2D.Collision.b2RayCastInput input, Box2D.Common.b2Transform xf, System.Int32 childIndex)Parameters:
output (Box2D.Collision.b2RayCastOutput)input (Box2D.Collision.b2RayCastInput)xf (Box2D.Common.b2Transform)childIndex (System.Int32)Returns:
System.BooleanExample
Set(b2Vec2, b2Vec2)
Set(b2Vec2, b2Vec2)(Box2D.Common.b2Vec2 v1, Box2D.Common.b2Vec2 v2)Parameters:
v1 (Box2D.Common.b2Vec2)v2 (Box2D.Common.b2Vec2)TestPoint(ref b2Transform, b2Vec2)
System.Boolean TestPoint(ref b2Transform, b2Vec2)(Box2D.Common.b2Transform xf, Box2D.Common.b2Vec2 p)Parameters:
xf (Box2D.Common.b2Transform)p (Box2D.Common.b2Vec2)Returns:
System.BooleanExample