b2JointEdge
b2JointEdge
Box2D.Dynamics.JointsA joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
Inheritance: System.Object
Constructors
b2JointEdge()
b2JointEdge()()
Fields
Joint(Box2D.Dynamics.Joints.b2Joint)
the joint
Next(Box2D.Dynamics.Joints.b2JointEdge)
the next joint edge in the body's joint list
Other(Box2D.Dynamics.b2Body)
provides quick access to the other body attached.
Prev(Box2D.Dynamics.Joints.b2JointEdge)
the previous joint edge in the body's joint list