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b2JointEdge

b2JointEdge

Box2D.Dynamics.Joints

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

Inheritance: System.Object

Constructors

b2JointEdge()

b2JointEdge()()

Fields

Joint(Box2D.Dynamics.Joints.b2Joint)

the joint

Next(Box2D.Dynamics.Joints.b2JointEdge)

the next joint edge in the body's joint list

Other(Box2D.Dynamics.b2Body)

provides quick access to the other body attached.

Prev(Box2D.Dynamics.Joints.b2JointEdge)

the previous joint edge in the body's joint list