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CCShaky3D

CCShaky3D

Cocos2D

Inheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction

Implements: Cocos2D.ICCCopyable

Constructors

CCShaky3D()

CCShaky3D()()

CCShaky3D(float, CCGridSize, int, bool)

CCShaky3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 range, System.Boolean shakeZ)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
range (System.Int32)
shakeZ (System.Boolean)

Fields

m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)

Methods

Copy(ICCCopyable)

System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

Parameters:
pZone (Cocos2D.ICCCopyable)
Returns:
System.Object
Example

InitWithDuration(float, CCGridSize, int, bool)

System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 range, System.Boolean shakeZ)
Parameters:
duration (System.Single)
gridSize (Cocos2D.CCGridSize)
range (System.Int32)
shakeZ (System.Boolean)
Returns:
System.Boolean

Update(float)

Update(float)(System.Single time)
Parameters:
time (System.Single)
Example