CCShaky3D
CCShaky3D
Cocos2DInheritance: System.Object → Cocos2D.CCAction → Cocos2D.CCFiniteTimeAction → Cocos2D.CCActionInterval → Cocos2D.CCGridAction → Cocos2D.CCGrid3DAction
Implements: Cocos2D.ICCCopyable
Constructors
CCShaky3D()
CCShaky3D()()
CCShaky3D(float, CCGridSize, int, bool)
CCShaky3D(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 range, System.Boolean shakeZ)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)range
(System.Int32)shakeZ
(System.Boolean)Fields
m_bShakeZ(System.Boolean)
m_nRandrange(System.Int32)
Methods
Copy(ICCCopyable)
System.Object Copy(ICCCopyable)(Cocos2D.ICCCopyable pZone)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
Parameters:
pZone
(Cocos2D.ICCCopyable)Returns:
System.Object
Example
InitWithDuration(float, CCGridSize, int, bool)
System.Boolean InitWithDuration(float, CCGridSize, int, bool)(System.Single duration, Cocos2D.CCGridSize gridSize, System.Int32 range, System.Boolean shakeZ)
Parameters:
duration
(System.Single)gridSize
(Cocos2D.CCGridSize)range
(System.Int32)shakeZ
(System.Boolean)Returns:
System.Boolean
Update(float)
Update(float)(System.Single time)
Parameters:
time
(System.Single)Example