CCSimpleAudioEngine
CCSimpleAudioEngine
CocosDenshionInheritance: System.Object
Constructors
CCSimpleAudioEngine()
CCSimpleAudioEngine()()Properties
BackgroundMusicVolume(System.Single)
EffectsVolume(System.Single)
IsFading(System.Boolean)
SharedEngine(CocosDenshion.CCSimpleAudioEngine)
SharedList(System.Collections.Generic.DictionarySystem.Int32,CocosDenshion.CCEffectPlayer)
Methods
End()
End()()FadeBackgroundMusic(float, float)
FadeBackgroundMusic(float, float)(System.Single targetVolume, System.Single duration)Parameters:
targetVolume (System.Single)duration (System.Single)FullPath(string)
System.String FullPath(string)(System.String szPath)Parameters:
szPath (System.String)Returns:
System.StringIsBackgroundMusicPlaying()
System.Boolean IsBackgroundMusicPlaying()()Returns:
System.BooleanPauseAllEffects()
PauseAllEffects()()PauseBackgroundMusic()
PauseBackgroundMusic()()PauseEffect(int)
PauseEffect(int)(System.Int32 fxid)Parameters:
fxid (System.Int32)PlayBackgroundMusic(string)
PlayBackgroundMusic(string)(System.String pszFilePath)Parameters:
pszFilePath (System.String)PlayBackgroundMusic(string, bool)
PlayBackgroundMusic(string, bool)(System.String pszFilePath, System.Boolean bLoop)Parameters:
pszFilePath (System.String)bLoop (System.Boolean)PlayEffect(int)
System.Int32 PlayEffect(int)(System.Int32 fxid)Parameters:
fxid (System.Int32)Returns:
System.Int32PlayEffect(int, bool)
System.Int32 PlayEffect(int, bool)(System.Int32 fxid, System.Boolean bLoop)Parameters:
fxid (System.Int32)bLoop (System.Boolean)Returns:
System.Int32PlayEffect(string)
System.Int32 PlayEffect(string)(System.String pszFilePath)Parameters:
pszFilePath (System.String)Returns:
System.Int32PlayEffect(string, bool)
System.Int32 PlayEffect(string, bool)(System.String pszFilePath, System.Boolean bLoop)Parameters:
pszFilePath (System.String)bLoop (System.Boolean)Returns:
System.Int32PlayEffect(string, float)
System.Int32 PlayEffect(string, float)(System.String pszFilePath, System.Single volume)Parameters:
pszFilePath (System.String)volume (System.Single)Returns:
System.Int32PlayEffect(string, float, float)
System.Int32 PlayEffect(string, float, float)(System.String pszFilePath, System.Single volume, System.Single minInterval)Parameters:
pszFilePath (System.String)volume (System.Single)minInterval (System.Single)Returns:
System.Int32PlayEffectHandled(string, float, bool)
CocosDenshion.CCSoundHandle PlayEffectHandled(string, float, bool)(System.String pszFilePath, System.Single volume, System.Boolean bLoop)Parameters:
pszFilePath (System.String)volume (System.Single)bLoop (System.Boolean)Returns:
CocosDenshion.CCSoundHandlePreloadBackgroundMusic(string)
PreloadBackgroundMusic(string)(System.String pszFilePath)Parameters:
pszFilePath (System.String)PreloadEffect(string)
PreloadEffect(string)(System.String pszFilePath)Parameters:
pszFilePath (System.String)RestoreMediaState()
RestoreMediaState()()ResumeAllEffects()
ResumeAllEffects()()ResumeBackgroundMusic()
ResumeBackgroundMusic()()RewindBackgroundMusic()
RewindBackgroundMusic()()SaveMediaState()
SaveMediaState()()StopAllEffects()
StopAllEffects()()StopAllLoopingEffects()
StopAllLoopingEffects()()StopBackgroundMusic()
StopBackgroundMusic()()StopBackgroundMusic(bool)
StopBackgroundMusic(bool)(System.Boolean bReleaseData)Parameters:
bReleaseData (System.Boolean)StopEffect(int)
StopEffect(int)(System.Int32 nSoundId)Parameters:
nSoundId (System.Int32)UnloadEffect(string)
UnloadEffect(string)(System.String pszFilePath)Parameters:
pszFilePath (System.String)Update(float)
Update(float)(System.Single dt)Parameters:
dt (System.Single)UpdateThrottleTimers(float)
UpdateThrottleTimers(float)(System.Single dt)Parameters:
dt (System.Single)WillPlayBackgroundMusic()
System.Boolean WillPlayBackgroundMusic()()Returns:
System.Boolean