Skip to main content

CocosDenshion.CCSimpleAudioEngine


Class CCSimpleAudioEngine

Namespace: CocosDenshion
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCSimpleAudioEngine

Inheritance

objectCCSimpleAudioEngine

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

CCSimpleAudioEngine()

public CCSimpleAudioEngine()

Properties

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

BackgroundMusicVolume

public float BackgroundMusicVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

EffectsVolume

public float EffectsVolume { get; set; }

Property Value

float

SharedEngine

The singleton instance of this class.

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

The singleton instance of this class.

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedEngine

public static CCSimpleAudioEngine SharedEngine { get; }

Property Value

CCSimpleAudioEngine

SharedList

The shared sound effect list. The key is the hashcode of the file path.

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

The shared sound effect list. The key is the hashcode of the file path.

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

SharedList

public static Dictionary<int, CCEffectPlayer> SharedList { get; }

Property Value

Dictionary<int, CCEffectPlayer>

Methods

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

End()

public void End()

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

FullPath(string)

public static string FullPath(string szPath)

Parameters

szPath string

Returns

string

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

IsBackgroundMusicPlaying()

public bool IsBackgroundMusicPlaying()

Returns

bool

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseAllEffects()

public void PauseAllEffects()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseBackgroundMusic()

public void PauseBackgroundMusic()

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PauseEffect(int)

public void PauseEffect(int fxid)

Parameters

fxid int

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayBackgroundMusic(string, bool)

public void PlayBackgroundMusic(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

PlayBackgroundMusic(string)

public void PlayBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

Play the sound effect with the given path and optionally set it to lopo.

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

The path to the sound effect file.

bLoop bool

True if the sound effect will play continuously, and false if it will play then stop.

Returns

int

PlayEffect(string)

Plays the given sound effect without looping.

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

The path to the sound effect

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

Play the sound effect with the given path and optionally set it to lopo.

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

The path to the sound effect file.

bLoop bool

True if the sound effect will play continuously, and false if it will play then stop.

Returns

int

PlayEffect(string)

Plays the given sound effect without looping.

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

The path to the sound effect

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PlayEffect(int)

public int PlayEffect(int fxid)

Parameters

fxid int

Returns

int

PlayEffect(int, bool)

public int PlayEffect(int fxid, bool bLoop)

Parameters

fxid int

bLoop bool

Returns

int

PlayEffect(string, bool)

public int PlayEffect(string pszFilePath, bool bLoop)

Parameters

pszFilePath string

bLoop bool

Returns

int

PlayEffect(string)

public int PlayEffect(string pszFilePath)

Parameters

pszFilePath string

Returns

int

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadBackgroundMusic(string)

public void PreloadBackgroundMusic(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

Load the sound effect found with the given path. The sound effect is only loaded one time and the effect is cached as an instance of EffectPlayer.

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

Load the sound effect found with the given path. The sound effect is only loaded one time and the effect is cached as an instance of EffectPlayer.

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

PreloadEffect(string)

public void PreloadEffect(string pszFilePath)

Parameters

pszFilePath string

RestoreMediaState()

Restore the media player's state to how it was prior to the game launch. You need to do this when the game terminates if you run music that clobbers the music that was playing before the game launched.

public void RestoreMediaState()

RestoreMediaState()

Restore the media player's state to how it was prior to the game launch. You need to do this when the game terminates if you run music that clobbers the music that was playing before the game launched.

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

RestoreMediaState()

public void RestoreMediaState()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeAllEffects()

public void ResumeAllEffects()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

ResumeBackgroundMusic()

public void ResumeBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

RewindBackgroundMusic()

public void RewindBackgroundMusic()

SaveMediaState()

Save the media player's current playback state.

public void SaveMediaState()

SaveMediaState()

Save the media player's current playback state.

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

SaveMediaState()

public void SaveMediaState()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllEffects()

public void StopAllEffects()

StopAllLoopingEffects()

Stops all of the sound effects that are currently playing and looping.

public void StopAllLoopingEffects()

StopAllLoopingEffects()

Stops all of the sound effects that are currently playing and looping.

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopAllLoopingEffects()

public void StopAllLoopingEffects()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopBackgroundMusic(bool)

public void StopBackgroundMusic(bool bReleaseData)

Parameters

bReleaseData bool

StopBackgroundMusic()

public void StopBackgroundMusic()

StopEffect(int)

Stops the sound effect with the given id.

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

Stops the sound effect with the given id.

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

StopEffect(int)

public void StopEffect(int nSoundId)

Parameters

nSoundId int

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

UnloadEffect(string)

public void UnloadEffect(string pszFilePath)

Parameters

pszFilePath string

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

WillPlayBackgroundMusic()

public bool WillPlayBackgroundMusic()

Returns

bool

  • Constructors
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
    • CCSimpleAudioEngine()
  • Properties
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • BackgroundMusicVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • EffectsVolume
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedEngine
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
    • SharedList
  • Methods
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • FullPath(string)
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • IsBackgroundMusicPlaying()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseAllEffects()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseBackgroundMusic()
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PauseEffect(int)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayBackgroundMusic(string, bool)
    • PlayBackgroundMusic(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PlayEffect(int)
    • PlayEffect(int, bool)
    • PlayEffect(string, bool)
    • PlayEffect(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadBackgroundMusic(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • PreloadEffect(string)
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • RestoreMediaState()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeAllEffects()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • ResumeBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • RewindBackgroundMusic()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • SaveMediaState()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopAllLoopingEffects()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopBackgroundMusic(bool)
    • StopBackgroundMusic()
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • StopEffect(int)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • UnloadEffect(string)
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()
    • WillPlayBackgroundMusic()