CocosDenshion.CCSimpleAudioEngine
Class CCSimpleAudioEngine
Namespace: CocosDenshion
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCSimpleAudioEngine
Inheritance
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
CCSimpleAudioEngine()
public CCSimpleAudioEngine()
Properties
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
BackgroundMusicVolume
public float BackgroundMusicVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
EffectsVolume
public float EffectsVolume { get; set; }
Property Value
SharedEngine
The singleton instance of this class.
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
The singleton instance of this class.
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedEngine
public static CCSimpleAudioEngine SharedEngine { get; }
Property Value
SharedList
The shared sound effect list. The key is the hashcode of the file path.
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
The shared sound effect list. The key is the hashcode of the file path.
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
SharedList
public static Dictionary<int, CCEffectPlayer> SharedList { get; }
Property Value
Dictionary<int, CCEffectPlayer>
Methods
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
End()
public void End()
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
FullPath(string)
public static string FullPath(string szPath)
Parameters
szPath
string
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
IsBackgroundMusicPlaying()
public bool IsBackgroundMusicPlaying()
Returns
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseAllEffects()
public void PauseAllEffects()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseBackgroundMusic()
public void PauseBackgroundMusic()
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PauseEffect(int)
public void PauseEffect(int fxid)
Parameters
fxid
int
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayBackgroundMusic(string, bool)
public void PlayBackgroundMusic(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
PlayBackgroundMusic(string)
public void PlayBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
Play the sound effect with the given path and optionally set it to lopo.
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
The path to the sound effect file.
bLoop
bool
True if the sound effect will play continuously, and false if it will play then stop.
Returns
PlayEffect(string)
Plays the given sound effect without looping.
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
The path to the sound effect
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
Play the sound effect with the given path and optionally set it to lopo.
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
The path to the sound effect file.
bLoop
bool
True if the sound effect will play continuously, and false if it will play then stop.
Returns
PlayEffect(string)
Plays the given sound effect without looping.
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
The path to the sound effect
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PlayEffect(int)
public int PlayEffect(int fxid)
Parameters
fxid
int
Returns
PlayEffect(int, bool)
public int PlayEffect(int fxid, bool bLoop)
Parameters
fxid
int
bLoop
bool
Returns
PlayEffect(string, bool)
public int PlayEffect(string pszFilePath, bool bLoop)
Parameters
pszFilePath
string
bLoop
bool
Returns
PlayEffect(string)
public int PlayEffect(string pszFilePath)
Parameters
pszFilePath
string
Returns
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadBackgroundMusic(string)
public void PreloadBackgroundMusic(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
Load the sound effect found with the given path. The sound effect is only loaded one time and the effect is cached as an instance of EffectPlayer.
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
Load the sound effect found with the given path. The sound effect is only loaded one time and the effect is cached as an instance of EffectPlayer.
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
PreloadEffect(string)
public void PreloadEffect(string pszFilePath)
Parameters
pszFilePath
string
RestoreMediaState()
Restore the media player's state to how it was prior to the game launch. You need to do this when the game terminates if you run music that clobbers the music that was playing before the game launched.
public void RestoreMediaState()
RestoreMediaState()
Restore the media player's state to how it was prior to the game launch. You need to do this when the game terminates if you run music that clobbers the music that was playing before the game launched.
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
RestoreMediaState()
public void RestoreMediaState()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeAllEffects()
public void ResumeAllEffects()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
ResumeBackgroundMusic()
public void ResumeBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
RewindBackgroundMusic()
public void RewindBackgroundMusic()
SaveMediaState()
Save the media player's current playback state.
public void SaveMediaState()
SaveMediaState()
Save the media player's current playback state.
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
SaveMediaState()
public void SaveMediaState()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllEffects()
public void StopAllEffects()
StopAllLoopingEffects()
Stops all of the sound effects that are currently playing and looping.
public void StopAllLoopingEffects()
StopAllLoopingEffects()
Stops all of the sound effects that are currently playing and looping.
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopAllLoopingEffects()
public void StopAllLoopingEffects()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopBackgroundMusic(bool)
public void StopBackgroundMusic(bool bReleaseData)
Parameters
bReleaseData
bool
StopBackgroundMusic()
public void StopBackgroundMusic()
StopEffect(int)
Stops the sound effect with the given id.
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
Stops the sound effect with the given id.
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
StopEffect(int)
public void StopEffect(int nSoundId)
Parameters
nSoundId
int
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
UnloadEffect(string)
public void UnloadEffect(string pszFilePath)
Parameters
pszFilePath
string
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()
Returns
WillPlayBackgroundMusic()
public bool WillPlayBackgroundMusic()