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Cocos2D.CCParticleSystemQuad


Class CCParticleSystemQuad

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParticleSystemQuad : CCParticleSystem, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCParticleSystemCCParticleSystemQuad

Derived

CCParticleExplosion, CCParticleFire, CCParticleFireworks, CCParticleFlower, CCParticleGalaxy, CCParticleMeteor, CCParticleRain, CCParticleSmoke, CCParticleSnow, CCParticleSpiral, CCParticleSun

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCParticleSystem.kCCParticleDurationInfinity, CCParticleSystem.kCCParticleStartSizeEqualToEndSize, CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius, CCParticleSystem.kParticleStartSizeEqualToEndSize, CCParticleSystem.kParticleDurationInfinity, CCParticleSystem.m_bIsActive, CCParticleSystem.m_bIsAutoRemoveOnFinish, CCParticleSystem.m_bIsBlendAdditive, CCParticleSystem.m_bOpacityModifyRGB, CCParticleSystem.m_bTransformSystemDirty, CCParticleSystem.m_ePositionType, CCParticleSystem.m_fAngle, CCParticleSystem.m_fAngleVar, CCParticleSystem.m_fDuration, CCParticleSystem.m_fElapsed, CCParticleSystem.m_fEmissionRate, CCParticleSystem.m_fEmitCounter, CCParticleSystem.m_fEndSize, CCParticleSystem.m_fEndSizeVar, CCParticleSystem.m_fEndSpin, CCParticleSystem.m_fEndSpinVar, CCParticleSystem.m_fLife, CCParticleSystem.m_fLifeVar, CCParticleSystem.m_fStartSize, CCParticleSystem.m_fStartSizeVar, CCParticleSystem.m_fStartSpin, CCParticleSystem.m_fStartSpinVar, CCParticleSystem.m_nEmitterMode, CCParticleSystem.m_pBatchNode, CCParticleSystem.m_pParticles, CCParticleSystem.m_pTexture, CCParticleSystem.m_tBlendFunc, CCParticleSystem.m_tEndColor, CCParticleSystem.m_tEndColorVar, CCParticleSystem.m_tPosVar, CCParticleSystem.m_tSourcePosition, CCParticleSystem.m_tStartColor, CCParticleSystem.m_tStartColorVar, CCParticleSystem.m_uAllocatedParticles, CCParticleSystem.m_uAtlasIndex, CCParticleSystem.m_uParticleCount, CCParticleSystem.m_uTotalParticles, CCParticleSystem.modeA, CCParticleSystem.modeB, CCParticleSystem.Init(), CCParticleSystem.InitWithFile(string), CCParticleSystem.InitWithDictionary(PlistDictionary), CCParticleSystem.InitWithTotalParticles(int), CCParticleSystem.OnEnter(), CCParticleSystem.OnExit(), CCParticleSystem.StopSystem(), CCParticleSystem.ResetSystem(), CCParticleSystem.Update(float), CCParticleSystem.UpdateWithNoTime(), CCParticleSystem.UpdateQuadsWithParticles(), CCParticleSystem.PostStep(), CCParticleSystem.isFull, CCParticleSystem.IsActive, CCParticleSystem.ParticleCount, CCParticleSystem.Duration, CCParticleSystem.SourcePosition, CCParticleSystem.PosVar, CCParticleSystem.Life, CCParticleSystem.LifeVar, CCParticleSystem.Angle, CCParticleSystem.AngleVar, CCParticleSystem.StartSize, CCParticleSystem.StartSizeVar, CCParticleSystem.EndSize, CCParticleSystem.EndSizeVar, CCParticleSystem.StartColor, CCParticleSystem.StartColorVar, CCParticleSystem.EndColor, CCParticleSystem.EndColorVar, CCParticleSystem.StartSpin, CCParticleSystem.StartSpinVar, CCParticleSystem.EndSpin, CCParticleSystem.EndSpinVar, CCParticleSystem.EmissionRate, CCParticleSystem.TotalParticles, CCParticleSystem.OpacityModifyRGB, CCParticleSystem.PositionType, CCParticleSystem.AutoRemoveOnFinish, CCParticleSystem.EmitterMode, CCParticleSystem.AtlasIndex, CCParticleSystem.BatchNode, CCParticleSystem.Scale, CCParticleSystem.Rotation, CCParticleSystem.ScaleX, CCParticleSystem.ScaleY, CCParticleSystem.BlendFunc, CCParticleSystem.Texture, CCParticleSystem.BlendAdditive, CCParticleSystem.TangentialAccel, CCParticleSystem.TangentialAccelVar, CCParticleSystem.RadialAccel, CCParticleSystem.RadialAccelVar, CCParticleSystem.RotationIsDir, CCParticleSystem.Gravity, CCParticleSystem.Speed, CCParticleSystem.SpeedVar, CCParticleSystem.StartRadius, CCParticleSystem.StartRadiusVar, CCParticleSystem.EndRadius, CCParticleSystem.EndRadiusVar, CCParticleSystem.RotatePerSecond, CCParticleSystem.RotatePerSecondVar, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

CCParticleSystemQuad(string)

public CCParticleSystemQuad(string plistFile)

Parameters

plistFile string

CCParticleSystemQuad(int)

public CCParticleSystemQuad(int numberOfParticles)

Parameters

numberOfParticles int

CCParticleSystemQuad()

public CCParticleSystemQuad()

Properties

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

BatchNode

public override CCParticleBatchNode BatchNode { set; }

Property Value

CCParticleBatchNode

Texture

gets or sets a new texture. it will be retained

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

gets or sets a new texture. it will be retained

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

Texture

public override CCTexture2D Texture { set; }

Property Value

CCTexture2D

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

TotalParticles

public override int TotalParticles { set; }

Property Value

int

Methods

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Clone()

public CCParticleSystemQuad Clone()

Returns

CCParticleSystemQuad

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

InitWithTotalParticles(int)

public override bool InitWithTotalParticles(int numberOfParticles)

Parameters

numberOfParticles int

Returns

bool

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetDisplayFrame(CCSpriteFrame)

public void SetDisplayFrame(CCSpriteFrame spriteFrame)

Parameters

spriteFrame CCSpriteFrame

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

SetTextureWithRect(CCTexture2D, CCRect)

public void SetTextureWithRect(CCTexture2D texture, CCRect rect)

Parameters

texture CCTexture2D

rect CCRect

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()

UpdateQuadsWithParticles()

public override void UpdateQuadsWithParticles()
  • Constructors
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
    • CCParticleSystemQuad(string)
    • CCParticleSystemQuad(int)
    • CCParticleSystemQuad()
  • Properties
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • BatchNode
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
    • TotalParticles
  • Methods
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Clone()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • InitWithTotalParticles(int)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetDisplayFrame(CCSpriteFrame)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • SetTextureWithRect(CCTexture2D, CCRect)
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()
    • UpdateQuadsWithParticles()