Cocos2D.CCParticleSystemQuad
Class CCParticleSystemQuad
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCParticleSystemQuad : CCParticleSystem, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCParticleSystem ← CCParticleSystemQuad
Derived
CCParticleExplosion, CCParticleFire, CCParticleFireworks, CCParticleFlower, CCParticleGalaxy, CCParticleMeteor, CCParticleRain, CCParticleSmoke, CCParticleSnow, CCParticleSpiral, CCParticleSun
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCParticleSystem.kCCParticleDurationInfinity, CCParticleSystem.kCCParticleStartSizeEqualToEndSize, CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius, CCParticleSystem.kParticleStartSizeEqualToEndSize, CCParticleSystem.kParticleDurationInfinity, CCParticleSystem.m_bIsActive, CCParticleSystem.m_bIsAutoRemoveOnFinish, CCParticleSystem.m_bIsBlendAdditive, CCParticleSystem.m_bOpacityModifyRGB, CCParticleSystem.m_bTransformSystemDirty, CCParticleSystem.m_ePositionType, CCParticleSystem.m_fAngle, CCParticleSystem.m_fAngleVar, CCParticleSystem.m_fDuration, CCParticleSystem.m_fElapsed, CCParticleSystem.m_fEmissionRate, CCParticleSystem.m_fEmitCounter, CCParticleSystem.m_fEndSize, CCParticleSystem.m_fEndSizeVar, CCParticleSystem.m_fEndSpin, CCParticleSystem.m_fEndSpinVar, CCParticleSystem.m_fLife, CCParticleSystem.m_fLifeVar, CCParticleSystem.m_fStartSize, CCParticleSystem.m_fStartSizeVar, CCParticleSystem.m_fStartSpin, CCParticleSystem.m_fStartSpinVar, CCParticleSystem.m_nEmitterMode, CCParticleSystem.m_pBatchNode, CCParticleSystem.m_pParticles, CCParticleSystem.m_pTexture, CCParticleSystem.m_tBlendFunc, CCParticleSystem.m_tEndColor, CCParticleSystem.m_tEndColorVar, CCParticleSystem.m_tPosVar, CCParticleSystem.m_tSourcePosition, CCParticleSystem.m_tStartColor, CCParticleSystem.m_tStartColorVar, CCParticleSystem.m_uAllocatedParticles, CCParticleSystem.m_uAtlasIndex, CCParticleSystem.m_uParticleCount, CCParticleSystem.m_uTotalParticles, CCParticleSystem.modeA, CCParticleSystem.modeB, CCParticleSystem.Init(), CCParticleSystem.InitWithFile(string), CCParticleSystem.InitWithDictionary(PlistDictionary), CCParticleSystem.InitWithTotalParticles(int), CCParticleSystem.OnEnter(), CCParticleSystem.OnExit(), CCParticleSystem.StopSystem(), CCParticleSystem.ResetSystem(), CCParticleSystem.Update(float), CCParticleSystem.UpdateWithNoTime(), CCParticleSystem.UpdateQuadsWithParticles(), CCParticleSystem.PostStep(), CCParticleSystem.isFull, CCParticleSystem.IsActive, CCParticleSystem.ParticleCount, CCParticleSystem.Duration, CCParticleSystem.SourcePosition, CCParticleSystem.PosVar, CCParticleSystem.Life, CCParticleSystem.LifeVar, CCParticleSystem.Angle, CCParticleSystem.AngleVar, CCParticleSystem.StartSize, CCParticleSystem.StartSizeVar, CCParticleSystem.EndSize, CCParticleSystem.EndSizeVar, CCParticleSystem.StartColor, CCParticleSystem.StartColorVar, CCParticleSystem.EndColor, CCParticleSystem.EndColorVar, CCParticleSystem.StartSpin, CCParticleSystem.StartSpinVar, CCParticleSystem.EndSpin, CCParticleSystem.EndSpinVar, CCParticleSystem.EmissionRate, CCParticleSystem.TotalParticles, CCParticleSystem.OpacityModifyRGB, CCParticleSystem.PositionType, CCParticleSystem.AutoRemoveOnFinish, CCParticleSystem.EmitterMode, CCParticleSystem.AtlasIndex, CCParticleSystem.BatchNode, CCParticleSystem.Scale, CCParticleSystem.Rotation, CCParticleSystem.ScaleX, CCParticleSystem.ScaleY, CCParticleSystem.BlendFunc, CCParticleSystem.Texture, CCParticleSystem.BlendAdditive, CCParticleSystem.TangentialAccel, CCParticleSystem.TangentialAccelVar, CCParticleSystem.RadialAccel, CCParticleSystem.RadialAccelVar, CCParticleSystem.RotationIsDir, CCParticleSystem.Gravity, CCParticleSystem.Speed, CCParticleSystem.SpeedVar, CCParticleSystem.StartRadius, CCParticleSystem.StartRadiusVar, CCParticleSystem.EndRadius, CCParticleSystem.EndRadiusVar, CCParticleSystem.RotatePerSecond, CCParticleSystem.RotatePerSecondVar, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
CCParticleSystemQuad(string)
public CCParticleSystemQuad(string plistFile)
Parameters
plistFile
string
CCParticleSystemQuad(int)
public CCParticleSystemQuad(int numberOfParticles)
Parameters
numberOfParticles
int
CCParticleSystemQuad()
public CCParticleSystemQuad()
Properties
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
BatchNode
public override CCParticleBatchNode BatchNode { set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public override CCTexture2D Texture { set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
Texture
public override CCTexture2D Texture { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
TotalParticles
public override int TotalParticles { set; }
Property Value
Methods
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Clone()
public CCParticleSystemQuad Clone()
Returns
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
InitWithTotalParticles(int)
public override bool InitWithTotalParticles(int numberOfParticles)
Parameters
numberOfParticles
int
Returns
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetDisplayFrame(CCSpriteFrame)
public void SetDisplayFrame(CCSpriteFrame spriteFrame)
Parameters
spriteFrame
CCSpriteFrame
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
SetTextureWithRect(CCTexture2D, CCRect)
public void SetTextureWithRect(CCTexture2D texture, CCRect rect)
Parameters
texture
CCTexture2D
rect
CCRect
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()
UpdateQuadsWithParticles()
public override void UpdateQuadsWithParticles()