Cocos2D.CCCallFuncND
Class CCCallFuncND
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCCallFuncND : CCCallFuncN, ICCCopyable
Inheritance
object ← CCAction ← CCFiniteTimeAction ← CCActionInstant ← CCCallFunc ← CCCallFuncN ← CCCallFuncND
Implements
Inherited Members
CCCallFuncN.InitWithTarget(Action<CCNode>), CCCallFuncN.Copy(ICCCopyable), CCCallFuncN.Execute(), CCCallFunc.m_scriptFuncName, CCCallFunc.Execute(), CCCallFunc.Update(float), CCCallFunc.Copy(ICCCopyable), CCActionInstant.Copy(ICCCopyable), CCActionInstant.Step(float), CCActionInstant.Update(float), CCActionInstant.Reverse(), CCActionInstant.IsDone, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
CCCallFuncND(Action<CCNode, object>, object)
public CCCallFuncND(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
CCCallFuncND(CCCallFuncND)
public CCCallFuncND(CCCallFuncND callFuncND)
Parameters
callFuncND
CCCallFuncND
Fields
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pCallFuncND
protected Action<CCNode, object> m_pCallFuncND
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
m_pData
protected object m_pData
Field Value
Methods
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable zone)
Parameters
zone
ICCCopyable
Returns
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
Execute()
public override void Execute()
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object
Returns
InitWithTarget(Action<CCNode, object>, object)
public bool InitWithTarget(Action<CCNode, object> selector, object d)
Parameters
selector
Action<CCNode, object>
d
object