Cocos2D.CCTransitionProgressRadialCW
Class CCTransitionProgressRadialCW
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionProgressRadialCW : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionProgress ← CCTransitionProgressRadialCW
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCW(float, CCScene)
public CCTransitionProgressRadialCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture