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Cocos2D.CCRenderTexture


Class CCRenderTexture

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCRenderTexture : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCRenderTexture

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

CCRenderTexture()

public CCRenderTexture()

CCRenderTexture(int, int)

public CCRenderTexture(int w, int h)

Parameters

w int

h int

CCRenderTexture(int, int, SurfaceFormat)

public CCRenderTexture(int w, int h, SurfaceFormat format)

Parameters

w int

h int

format SurfaceFormat

CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

public CCRenderTexture(int w, int h, SurfaceFormat format, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

format SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Fields

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_ePixelFormat

protected SurfaceFormat m_ePixelFormat

Field Value

SurfaceFormat

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pSprite

protected CCSprite m_pSprite

Field Value

CCSprite

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

m_pTexture

protected CCTexture2D m_pTexture

Field Value

CCTexture2D

Properties

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Sprite

public CCSprite Sprite { get; set; }

Property Value

CCSprite

Methods

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

Begin()

public virtual void Begin()

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

BeginWithClear(float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

BeginWithClear(float, float, float, float, float)

public void BeginWithClear(float r, float g, float b, float a, float depthValue)

Parameters

r float

g float

b float

a float

depthValue float

BeginWithClear(float, float, float, float, float, int)

public void BeginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)

Parameters

r float

g float

b float

a float

depthValue float

stencilValue int

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

Clear(float, float, float, float)

public void Clear(float r, float g, float b, float a)

Parameters

r float

g float

b float

a float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearDepth(float)

public void ClearDepth(float depthValue)

Parameters

depthValue float

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

ClearStencil(int)

public void ClearStencil(int stencilValue)

Parameters

stencilValue int

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

End()

public virtual void End()

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)

protected virtual bool InitWithWidthAndHeight(int w, int h, SurfaceFormat colorFormat, DepthFormat depthFormat, RenderTargetUsage usage)

Parameters

w int

h int

colorFormat SurfaceFormat

depthFormat DepthFormat

usage RenderTargetUsage

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

SaveToStream(Stream, CCImageFormat)

public bool SaveToStream(Stream stream, CCImageFormat format)

Parameters

stream Stream

format CCImageFormat

Returns

bool

  • Constructors
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • CCRenderTexture()
    • CCRenderTexture(int, int)
    • CCRenderTexture(int, int, SurfaceFormat)
    • CCRenderTexture(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
  • Fields
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_ePixelFormat
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pSprite
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
    • m_pTexture
  • Properties
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
    • Sprite
  • Methods
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • Begin()
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • BeginWithClear(float, float, float, float)
    • BeginWithClear(float, float, float, float, float)
    • BeginWithClear(float, float, float, float, float, int)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • Clear(float, float, float, float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearDepth(float)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • ClearStencil(int)
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • End()
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • InitWithWidthAndHeight(int, int, SurfaceFormat, DepthFormat, RenderTargetUsage)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)
    • SaveToStream(Stream, CCImageFormat)