Cocos2D.CCShakyTiles3D
Class CCShakyTiles3D
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCShakyTiles3D : CCTiledGrid3DAction, ICCCopyable
Inheritance
object ← CCAction ← CCFiniteTimeAction ← CCActionInterval ← CCGridAction ← CCTiledGrid3DAction ← CCShakyTiles3D
Implements
Inherited Members
CCTiledGrid3DAction.Tile(CCGridSize), CCTiledGrid3DAction.OriginalTile(CCGridSize), CCTiledGrid3DAction.SetTile(CCGridSize, ref CCQuad3), CCTiledGrid3DAction.Grid, CCGridAction.m_sGridSize, CCGridAction.InitWithDuration(float, CCGridSize), CCGridAction.Copy(ICCCopyable), CCGridAction.StartWithTarget(CCNode), CCGridAction.Reverse(), CCGridAction.Grid, CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
creates the action with a range, whether or not to shake Z vertices, a grid size, and duration
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
creates the action with a range, whether or not to shake Z vertices, a grid size, and duration
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
CCShakyTiles3D()
public CCShakyTiles3D()
CCShakyTiles3D(float, CCGridSize, int, bool)
public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Fields
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_bShakeZ
protected bool m_bShakeZ
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
m_nRandrange
protected int m_nRandrange
Field Value
Methods
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
Copy(ICCCopyable)
public override object Copy(ICCCopyable pZone)
Parameters
pZone
ICCCopyable
Returns
InitWithDuration(float, CCGridSize, int, bool)
initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
InitWithDuration(float, CCGridSize, int, bool)
protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)
Parameters
duration
float
gridSize
CCGridSize
nRange
int
bShakeZ
bool
Returns
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float
Update(float)
public override void Update(float time)
Parameters
time
float