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Cocos2D.CCShakyTiles3D


Class CCShakyTiles3D

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCShakyTiles3D : CCTiledGrid3DAction, ICCCopyable

Inheritance

objectCCActionCCFiniteTimeActionCCActionIntervalCCGridActionCCTiledGrid3DActionCCShakyTiles3D

Implements

ICCCopyable

Inherited Members

CCTiledGrid3DAction.Tile(CCGridSize), CCTiledGrid3DAction.OriginalTile(CCGridSize), CCTiledGrid3DAction.SetTile(CCGridSize, ref CCQuad3), CCTiledGrid3DAction.Grid, CCGridAction.m_sGridSize, CCGridAction.InitWithDuration(float, CCGridSize), CCGridAction.Copy(ICCCopyable), CCGridAction.StartWithTarget(CCNode), CCGridAction.Reverse(), CCGridAction.Grid, CCActionInterval.m_bFirstTick, CCActionInterval.m_elapsed, CCActionInterval.InitWithDuration(float), CCActionInterval.Copy(ICCCopyable), CCActionInterval.Step(float), CCActionInterval.StartWithTarget(CCNode), CCActionInterval.Reverse(), CCActionInterval.Elapsed, CCActionInterval.IsDone, CCActionInterval.AmplitudeRate, CCFiniteTimeAction.m_fDuration, CCFiniteTimeAction.Reverse(), CCFiniteTimeAction.Duration, CCAction.kInvalidTag, CCAction.m_nTag, CCAction.m_pOriginalTarget, CCAction.m_pTarget, CCAction.Copy(), CCAction.Copy(ICCCopyable), CCAction.StartWithTarget(CCNode), CCAction.Stop(), CCAction.Step(float), CCAction.Update(float), CCAction.Target, CCAction.OriginalTarget, CCAction.Tag, CCAction.IsDone, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

CCShakyTiles3D()

public CCShakyTiles3D()

CCShakyTiles3D(float, CCGridSize, int, bool)

public CCShakyTiles3D(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Fields

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_bShakeZ

protected bool m_bShakeZ

Field Value

bool

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

m_nRandrange

protected int m_nRandrange

Field Value

int

Methods

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

Copy/Duplicatae protocol for making a self copy of this object instance. If null is given as the parameter then selfie of this instance is returned. Otherwise, the state of this instance is copied to the given target.

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy(ICCCopyable)

public override object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

InitWithDuration(float, CCGridSize, int, bool)

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

InitWithDuration(float, CCGridSize, int, bool)

protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int nRange, bool bShakeZ)

Parameters

duration float

gridSize CCGridSize

nRange int

bShakeZ bool

Returns

bool

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

Update(float)

public override void Update(float time)

Parameters

time float

  • Constructors
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
    • CCShakyTiles3D()
    • CCShakyTiles3D(float, CCGridSize, int, bool)
  • Fields
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_bShakeZ
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
    • m_nRandrange
  • Methods
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • Copy(ICCCopyable)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • InitWithDuration(float, CCGridSize, int, bool)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)