Cocos2D.CCDisplayLinkDirector
Class CCDisplayLinkDirector
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCDisplayLinkDirector : CCDirector
Inheritance
object ← CCDirector ← CCDisplayLinkDirector
Inherited Members
CCDirector.m_bPurgeDirectorInNextLoop, CCDirector.m_dAnimationInterval, CCDirector.m_dOldAnimationInterval, CCDirector.SerializeState(), CCDirector.DeserializeState(), CCDirector.SetViewport(), CCDirector.ResetStats(), CCDirector.Init(), CCDirector.SetDefaultValues(), CCDirector.Update(GameTime), CCDirector.DrawScene(GameTime), CCDirector.MainLoop(GameTime), CCDirector.SetOpenGlView(), CCDirector.EnableTouchDispatcher(), CCDirector.SetNextDeltaTimeZero(bool), CCDirector.PurgeCachedData(), CCDirector.SetAlphaBlending(bool), CCDirector.SetDepthTest(bool), CCDirector.ConvertToGl(CCPoint), CCDirector.ConvertToUi(CCPoint), CCDirector.End(), CCDirector.PurgeDirector(), CCDirector.Pause(), CCDirector.ResumeFromBackground(), CCDirector.Resume(), CCDirector.IsSendCleanupToScene(), CCDirector.StopAnimation(), CCDirector.StartAnimation(), CCDirector.ResetSceneStack(), CCDirector.RunWithScene(CCScene), CCDirector.ReplaceScene(CCScene), CCDirector.PushScene(CCScene), CCDirector.PopScene(float, CCTransitionScene), CCDirector.PopScene(), CCDirector.PopToRootScene(), CCDirector.PopToSceneStackLevel(int), CCDirector.SetNextScene(), CCDirector.CreateStatsLabel(), CCDirector.Delegate, CCDirector.Projection, CCDirector.ZEye, CCDirector.VisibleSize, CCDirector.VisibleOrigin, CCDirector.Scheduler, CCDirector.ActionManager, CCDirector.TouchDispatcher, CCDirector.KeypadDispatcher, CCDirector.KeyboardDispatcher, CCDirector.Accelerometer, CCDirector.RunningScene, CCDirector.AnimationInterval, CCDirector.DisplayStats, CCDirector.IsPaused, CCDirector.NotificationNode, CCDirector.SharedDirector, CCDirector.NeedsInit, CCDirector.GamePadEnabled, CCDirector.GraphIndex, CCDirector.WinSize, CCDirector.WinSizeInPixels, CCDirector.ContentScaleFactor, CCDirector.SceneCount, CCDirector.CanPopScene, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
CCDisplayLinkDirector()
public CCDisplayLinkDirector()
Properties
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
AnimationInterval
public override double AnimationInterval { get; set; }
Property Value
Methods
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
MainLoop(GameTime)
public override void MainLoop(GameTime gameTime)
Parameters
gameTime
GameTime
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StartAnimation()
public override void StartAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()
StopAnimation()
public override void StopAnimation()