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Box2D.Collision.b2TOIOutput


Struct b2TOIOutput

Namespace: Box2D.Collision
Assembly: Box2D.dll, box2d.iOS.dll

public struct b2TOIOutput

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

state

public b2ImpactState state

Field Value

b2ImpactState

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

t

public float t

Field Value

float

  • Fields
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • state
    • t
    • t
    • t
    • t
    • t
    • t
    • t
    • t
    • t
    • t
    • t
    • t