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Cocos2D.CCParallaxNode


Class CCParallaxNode

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParallaxNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCParallaxNode

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

CCParallaxNode()

public CCParallaxNode()

Fields

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_pParallaxArray

protected List<CCPointObject> m_pParallaxArray

Field Value

List<CCPointObject>

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

m_tLastPosition

protected CCPoint m_tLastPosition

Field Value

CCPoint

Properties

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

ParallaxArray

public List<CCPointObject> ParallaxArray { get; set; }

Property Value

List<CCPointObject>

Methods

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, CCPoint, CCPoint)

public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)

Parameters

child CCNode

z int

ratio CCPoint

offset CCPoint

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()
  • Constructors
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
    • CCParallaxNode()
  • Fields
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_pParallaxArray
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
    • m_tLastPosition
  • Properties
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
    • ParallaxArray
  • Methods
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, CCPoint, CCPoint)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()