Cocos2D.CCParallaxNode
Class CCParallaxNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCParallaxNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCParallaxNode
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
CCParallaxNode()
public CCParallaxNode()
Fields
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_pParallaxArray
protected List<CCPointObject> m_pParallaxArray
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
m_tLastPosition
protected CCPoint m_tLastPosition
Field Value
Properties
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
ParallaxArray
public List<CCPointObject> ParallaxArray { get; set; }
Property Value
Methods
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, CCPoint, CCPoint)
public virtual void AddChild(CCNode child, int z, CCPoint ratio, CCPoint offset)
Parameters
child
CCNode
z
int
ratio
CCPoint
offset
CCPoint
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()