Cocos2D.CCTransitionProgressInOut
Class CCTransitionProgressInOut
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionProgressInOut : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionProgress ← CCTransitionProgressInOut
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressInOut(float, CCScene)
public CCTransitionProgressInOut(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()
SetupTransition()
protected override void SetupTransition()