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Cocos2D.CCTransitionProgressInOut


Class CCTransitionProgressInOut

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionProgressInOut : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionProgressCCTransitionProgressInOut

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressInOut(float, CCScene)

public CCTransitionProgressInOut(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()

SetupTransition()

protected override void SetupTransition()
  • Constructors
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
    • CCTransitionProgressInOut(float, CCScene)
  • Methods
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()