Cocos2D.CCTransitionSlideInL
Class CCTransitionSlideInL
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionSlideInL : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionSlideInL
Derived
CCTransitionSlideInB, CCTransitionSlideInR, CCTransitionSlideInT
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSlideInL()
public CCTransitionSlideInL()
CCTransitionSlideInL(float, CCScene)
public CCTransitionSlideInL(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
Action()
returns the action that will be performed by the incomming and outgoing scene
public virtual CCActionInterval Action()
Returns
Action()
returns the action that will be performed by the incomming and outgoing scene
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
InitScenes()
initializes the scenes
public virtual void InitScenes()
InitScenes()
initializes the scenes
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
InitScenes()
public virtual void InitScenes()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()