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Cocos2D.CCTransitionMoveInB


Class CCTransitionMoveInB

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionMoveInB : CCTransitionMoveInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionMoveInLCCTransitionMoveInB

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionMoveInL.EaseAction(CCActionInterval), CCTransitionMoveInL.InitScenes(), CCTransitionMoveInL.Action(), CCTransitionMoveInL.OnEnter(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionMoveInB()

public CCTransitionMoveInB()

CCTransitionMoveInB(float, CCScene)

public CCTransitionMoveInB(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()
  • Constructors
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
    • CCTransitionMoveInB()
    • CCTransitionMoveInB(float, CCScene)
  • Methods
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()