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Box2D.Dynamics.b2ContactListener


Class b2ContactListener

Namespace: Box2D.Dynamics
Assembly: Box2D.dll, box2d.iOS.dll

Implement this class to get contact information. You can use these results for things like sounds and game logic. You can also get contact results by traversing the contact lists after the time step. However, you might miss some contacts because continuous physics leads to sub-stepping. Additionally you may receive multiple callbacks for the same contact in a single time step. You should strive to make your callbacks efficient because there may be many callbacks per time step. @warning You cannot create/destroy Box2D entities inside these callbacks. ///

public abstract class b2ContactListener

Inheritance

objectb2ContactListener

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

b2ContactListener()

protected b2ContactListener()

Fields

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

b2_defaultListener

public static b2ContactListener b2_defaultListener

Field Value

b2ContactListener

Methods

BeginContact(b2Contact)

Called when two fixtures begin to touch.

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

Called when two fixtures begin to touch.

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

BeginContact(b2Contact)

public virtual void BeginContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

Called when two fixtures cease to touch.

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

Called when two fixtures cease to touch.

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

EndContact(b2Contact)

public virtual void EndContact(b2Contact contact)

Parameters

contact b2Contact

PostSolve(b2Contact, ref b2ContactImpulse)

This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the impulse is provided explicitly in a separate data structure. Note: this is only called for contacts that are touching, solid, and awake.

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the impulse is provided explicitly in a separate data structure. Note: this is only called for contacts that are touching, solid, and awake.

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PostSolve(b2Contact, ref b2ContactImpulse)

public abstract void PostSolve(b2Contact contact, ref b2ContactImpulse impulse)

Parameters

contact b2Contact

impulse b2ContactImpulse

PreSolve(b2Contact, b2Manifold)

This is called after a contact is updated. This allows you to inspect a contact before it goes to the solver. If you are careful, you can modify the contact manifold (e.g. disable contact). A copy of the old manifold is provided so that you can detect changes. Note: this is called only for awake bodies. Note: this is called even when the number of contact points is zero. Note: this is not called for sensors. Note: if you set the number of contact points to zero, you will not get an EndContact callback. However, you may get a BeginContact callback the next step.

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

This is called after a contact is updated. This allows you to inspect a contact before it goes to the solver. If you are careful, you can modify the contact manifold (e.g. disable contact). A copy of the old manifold is provided so that you can detect changes. Note: this is called only for awake bodies. Note: this is called even when the number of contact points is zero. Note: this is not called for sensors. Note: if you set the number of contact points to zero, you will not get an EndContact callback. However, you may get a BeginContact callback the next step.

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

PreSolve(b2Contact, b2Manifold)

public abstract void PreSolve(b2Contact contact, b2Manifold oldManifold)

Parameters

contact b2Contact

oldManifold b2Manifold

  • Constructors
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
    • b2ContactListener()
  • Fields
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
    • b2_defaultListener
  • Methods
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • BeginContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • EndContact(b2Contact)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PostSolve(b2Contact, ref b2ContactImpulse)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)
    • PreSolve(b2Contact, b2Manifold)