Cocos2D.CCTransitionProgressRadialCCW
Class CCTransitionProgressRadialCCW
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionProgressRadialCCW : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionProgress ← CCTransitionProgressRadialCCW
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgressRadialCCW(float, CCScene)
public CCTransitionProgressRadialCCW(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture