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Cocos2D.CCTransitionProgressRadialCCW


Class CCTransitionProgressRadialCCW

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionProgressRadialCCW : CCTransitionProgress, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionProgressCCTransitionProgressRadialCCW

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionProgress.m_fFrom, CCTransitionProgress.m_fTo, CCTransitionProgress.m_pSceneToBeModified, CCTransitionProgress.OnEnter(), CCTransitionProgress.OnExit(), CCTransitionProgress.ProgressTimerNodeWithRenderTexture(CCRenderTexture), CCTransitionProgress.SetupTransition(), CCTransitionProgress.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgressRadialCCW(float, CCScene)

public CCTransitionProgressRadialCCW(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected override CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

  • Constructors
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
    • CCTransitionProgressRadialCCW(float, CCScene)
  • Methods
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)