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Box2D.Dynamics.b2BodyDef


Class b2BodyDef

Namespace: Box2D.Dynamics
Assembly: Box2D.dll, box2d.iOS.dll

A body definition holds all the data needed to construct a rigid body. You can safely re-use body definitions. Shapes are added to a body after construction.

public class b2BodyDef

Inheritance

objectb2BodyDef

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

b2BodyDef()

public b2BodyDef()

Fields

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

active

public bool active

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

allowSleep

public bool allowSleep

Field Value

bool

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angle

public float angle

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularDamping

public float angularDamping

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

angularVelocity

public float angularVelocity

Field Value

float

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

awake

public bool awake

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

bullet

public bool bullet

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

fixedRotation

public bool fixedRotation

Field Value

bool

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

gravityScale

public float gravityScale

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearDamping

public float linearDamping

Field Value

float

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

linearVelocity

public b2Vec2 linearVelocity

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

position

public b2Vec2 position

Field Value

b2Vec2

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

type

public b2BodyType type

Field Value

b2BodyType

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

userData

public object userData

Field Value

object

Methods

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()

Defaults()

public void Defaults()
  • Constructors
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
    • b2BodyDef()
  • Fields
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • active
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • allowSleep
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angle
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularDamping
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • angularVelocity
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • awake
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • bullet
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • fixedRotation
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • gravityScale
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearDamping
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • linearVelocity
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • position
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • type
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
    • userData
  • Methods
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()
    • Defaults()