Skip to main content

Box2D.Collision.Shapes


Namespace Box2D.Collision.Shapes

Classes

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2ChainShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2CircleShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2EdgeShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2PolygonShape

b2Shape

A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.

b2Shape

b2Shape

b2Shape

b2Shape

b2Shape

b2Shape

b2Shape

b2Shape

b2Shape

A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.

b2Shape

b2Shape

Structs

b2MassData

This holds the mass data computed for a shape.

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

b2MassData

This holds the mass data computed for a shape.

b2MassData

Enums

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType

b2ShapeType