Box2D.Collision.Shapes
Namespace Box2D.Collision.Shapes
Classes
A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.
A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.
Structs
This holds the mass data computed for a shape.
This holds the mass data computed for a shape.