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Cocos2D.CCTransitionZoomFlipAngular


Class CCTransitionZoomFlipAngular

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionZoomFlipAngular : CCTransitionSceneOriented, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOrientedCCTransitionZoomFlipAngular

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionSceneOriented.m_eOrientation, CCTransitionSceneOriented.InitWithDuration(float, CCScene, CCTransitionOrientation), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipAngular()

public CCTransitionZoomFlipAngular()

CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipAngular()
    • CCTransitionZoomFlipAngular(float, CCScene, CCTransitionOrientation)
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()