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Cocos2D.CCTransitionSplitRows


Class CCTransitionSplitRows

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right.

public class CCTransitionSplitRows : CCTransitionSplitCols, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSplitColsCCTransitionSplitRows

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionSplitCols.EaseAction(CCActionInterval), CCTransitionSplitCols.Action(), CCTransitionSplitCols.OnEnter(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitRows()

public CCTransitionSplitRows()

CCTransitionSplitRows(float, CCScene)

public CCTransitionSplitRows(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

  • Constructors
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
    • CCTransitionSplitRows()
    • CCTransitionSplitRows(float, CCScene)
  • Methods
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()