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Cocos2D.CCMenu


Class CCMenu

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

A CCMenu Features and Limitation: You can add MenuItem objects in runtime using addChild: But the only accecpted children are MenuItem objects

public class CCMenu : CCLayerRGBA, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inheritance

objectCCNodeCCLayerCCLayerRGBACCMenu

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inherited Members

CCLayerRGBA._displayedOpacity, CCLayerRGBA._realOpacity, CCLayerRGBA._displayedColor, CCLayerRGBA._realColor, CCLayerRGBA._cascadeColorEnabled, CCLayerRGBA._cascadeOpacityEnabled, CCLayerRGBA.Init(), CCLayerRGBA.UpdateDisplayedColor(CCColor3B), CCLayerRGBA.UpdateDisplayedOpacity(byte), CCLayerRGBA.Color, CCLayerRGBA.DisplayedColor, CCLayerRGBA.Opacity, CCLayerRGBA.DisplayedOpacity, CCLayerRGBA.IsOpacityModifyRGB, CCLayerRGBA.CascadeColorEnabled, CCLayerRGBA.CascadeOpacityEnabled, CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

CCMenu(params CCMenuItem[])

public CCMenu(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Fields

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kCCMenuHandlerPriority

public const int kCCMenuHandlerPriority = -128

Field Value

int

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kDefaultPadding

public const float kDefaultPadding = 5

Field Value

float

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

kMaxGraphPriority

public const int kMaxGraphPriority = 9

Field Value

int

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_bEnabled

protected bool m_bEnabled

Field Value

bool

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_eState

protected CCMenuState m_eState

Field Value

CCMenuState

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

m_pSelectedItem

protected CCMenuItem m_pSelectedItem

Field Value

CCMenuItem

Properties

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

Enabled

public bool Enabled { get; set; }

Property Value

bool

FocusedItem

Returns the menu item with the focus. Note that this only has a value if the GamePad or Keyboard is enabled. Touch devices do not have a "focus" concept.

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

Returns the menu item with the focus. Note that this only has a value if the GamePad or Keyboard is enabled. Touch devices do not have a "focus" concept.

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

FocusedItem

public CCMenuItem FocusedItem { get; }

Property Value

CCMenuItem

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

HasFocus

public override bool HasFocus { set; }

Property Value

bool

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

SelectedItem

public CCMenuItem SelectedItem { get; }

Property Value

CCMenuItem

Methods

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsHorizontally(float)

public void AlignItemsHorizontally(float padding = 5)

Parameters

padding float

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInColumns(params int[])

public void AlignItemsInColumns(params int[] columns)

Parameters

columns int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsInRows(params int[])

public void AlignItemsInRows(params int[] rows)

Parameters

rows int[]

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

AlignItemsVertically(float, CCMenuAlignment)

public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)

Parameters

padding float

alignment CCMenuAlignment

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

InitWithItems(params CCMenuItem[])

public bool InitWithItems(params CCMenuItem[] items)

Parameters

items CCMenuItem[]

Returns

bool

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

ItemForTouch(CCTouch)

protected virtual CCMenuItem ItemForTouch(CCTouch touch)

Parameters

touch CCTouch

Returns

CCMenuItem

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

Handles the button press event to track which focused menu item will get the activation

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

Handles the button press event to track which focused menu item will get the activation

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

SetHandlerPriority(int)

public void SetHandlerPriority(int newPriority)

Parameters

newPriority int

TouchBegan(CCTouch)

Returns true signaling that this node will consume the touch.

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

Returns true signaling that this node will consume the touch.

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public override bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public override void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public override void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public override void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

  • Constructors
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
    • CCMenu(params CCMenuItem[])
  • Fields
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kCCMenuHandlerPriority
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kDefaultPadding
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • kMaxGraphPriority
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_bEnabled
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_eState
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
    • m_pSelectedItem
  • Properties
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • FocusedItem
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
    • SelectedItem
  • Methods
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsHorizontally(float)
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInColumns(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsInRows(params int[])
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • AlignItemsVertically(float, CCMenuAlignment)
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • InitWithItems(params CCMenuItem[])
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • ItemForTouch(CCTouch)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • SetHandlerPriority(int)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)