Cocos2D.CCMenu
Class CCMenu
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
A CCMenu Features and Limitation: You can add MenuItem objects in runtime using addChild: But the only accecpted children are MenuItem objects
public class CCMenu : CCLayerRGBA, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol
Inheritance
object ← CCNode ← CCLayer ← CCLayerRGBA ← CCMenu
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol
Inherited Members
CCLayerRGBA._displayedOpacity, CCLayerRGBA._realOpacity, CCLayerRGBA._displayedColor, CCLayerRGBA._realColor, CCLayerRGBA._cascadeColorEnabled, CCLayerRGBA._cascadeOpacityEnabled, CCLayerRGBA.Init(), CCLayerRGBA.UpdateDisplayedColor(CCColor3B), CCLayerRGBA.UpdateDisplayedOpacity(byte), CCLayerRGBA.Color, CCLayerRGBA.DisplayedColor, CCLayerRGBA.Opacity, CCLayerRGBA.DisplayedOpacity, CCLayerRGBA.IsOpacityModifyRGB, CCLayerRGBA.CascadeColorEnabled, CCLayerRGBA.CascadeOpacityEnabled, CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
CCMenu(params CCMenuItem[])
public CCMenu(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Fields
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kCCMenuHandlerPriority
public const int kCCMenuHandlerPriority = -128
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kDefaultPadding
public const float kDefaultPadding = 5
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
kMaxGraphPriority
public const int kMaxGraphPriority = 9
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_bEnabled
protected bool m_bEnabled
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_eState
protected CCMenuState m_eState
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
m_pSelectedItem
protected CCMenuItem m_pSelectedItem
Field Value
Properties
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
Enabled
public bool Enabled { get; set; }
Property Value
FocusedItem
Returns the menu item with the focus. Note that this only has a value if the GamePad or Keyboard is enabled. Touch devices do not have a "focus" concept.
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
Returns the menu item with the focus. Note that this only has a value if the GamePad or Keyboard is enabled. Touch devices do not have a "focus" concept.
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
FocusedItem
public CCMenuItem FocusedItem { get; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
HasFocus
public override bool HasFocus { set; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
SelectedItem
public CCMenuItem SelectedItem { get; }
Property Value
Methods
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsHorizontally(float)
public void AlignItemsHorizontally(float padding = 5)
Parameters
padding
float
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInColumns(params int[])
public void AlignItemsInColumns(params int[] columns)
Parameters
columns
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsInRows(params int[])
public void AlignItemsInRows(params int[] rows)
Parameters
rows
int[]
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
AlignItemsVertically(float, CCMenuAlignment)
public void AlignItemsVertically(float padding = 5, CCMenuAlignment alignment = CCMenuAlignment.Center)
Parameters
padding
float
alignment
CCMenuAlignment
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
InitWithItems(params CCMenuItem[])
public bool InitWithItems(params CCMenuItem[] items)
Parameters
items
CCMenuItem[]
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
ItemForTouch(CCTouch)
protected virtual CCMenuItem ItemForTouch(CCTouch touch)
Parameters
touch
CCTouch
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
Handles the button press event to track which focused menu item will get the activation
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
Handles the button press event to track which focused menu item will get the activation
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
SetHandlerPriority(int)
public void SetHandlerPriority(int newPriority)
Parameters
newPriority
int
TouchBegan(CCTouch)
Returns true signaling that this node will consume the touch.
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
Returns true signaling that this node will consume the touch.
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public override bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public override void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public override void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public override void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch