Cocos2D.CCAtlasNode
Class CCAtlasNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCAtlasNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCAtlasNode
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(string, int, int, int)
public CCAtlasNode(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
CCAtlasNode(CCTexture2D, int, int, int)
public CCAtlasNode(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Fields
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIgnoreContentScaleFactor
protected bool m_bIgnoreContentScaleFactor
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_bIsOpacityModifyRGB
protected bool m_bIsOpacityModifyRGB
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_nUniformColor
protected int m_nUniformColor
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_pTextureAtlas
protected CCTextureAtlas m_pTextureAtlas
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tBlendFunc
protected CCBlendFunc m_tBlendFunc
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_tColorUnmodified
protected CCColor3B m_tColorUnmodified
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemHeight
protected int m_uItemHeight
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemWidth
protected int m_uItemWidth
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerColumn
protected int m_uItemsPerColumn
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uItemsPerRow
protected int m_uItemsPerRow
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
m_uQuadsToDraw
protected int m_uQuadsToDraw
Field Value
Properties
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
Gets or sets the color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
Color
public override CCColor3B Color { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsAntialiased
public bool IsAntialiased { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public override bool IsOpacityModifyRGB { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
Opacity
public override byte Opacity { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
QuadsToDraw
public int QuadsToDraw { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
Texture
public virtual CCTexture2D Texture { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
TextureAtlas
public CCTextureAtlas TextureAtlas { get; set; }
Property Value
Methods
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTexture(CCTexture2D, int, int, int)
public bool InitWithTexture(CCTexture2D texture, int tileWidth, int tileHeight, int itemsToRender)
Parameters
texture
CCTexture2D
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
InitWithTileFile(string, int, int, int)
public bool InitWithTileFile(string tile, int tileWidth, int tileHeight, int itemsToRender)
Parameters
tile
string
tileWidth
int
tileHeight
int
itemsToRender
int
Returns
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
SetIgnoreContentScaleFactor(bool)
public void SetIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor)
Parameters
bIgnoreContentScaleFactor
bool
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()
UpdateAtlasValues()
public virtual void UpdateAtlasValues()