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Cocos2D.CCTransitionFlipAngular


Class CCTransitionFlipAngular

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionFlipAngular : CCTransitionSceneOriented, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOrientedCCTransitionFlipAngular

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionSceneOriented.m_eOrientation, CCTransitionSceneOriented.InitWithDuration(float, CCScene, CCTransitionOrientation), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipAngular()

public CCTransitionFlipAngular()

CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipAngular()
    • CCTransitionFlipAngular(float, CCScene, CCTransitionOrientation)
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()