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Cocos2D.CCControl


Class CCControl

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCControl : CCLayerRGBA, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inheritance

objectCCNodeCCLayerCCLayerRGBACCControl

Derived

CCControlButton, CCControlColourPicker, CCControlHuePicker, CCControlPotentiometer, CCControlSaturationBrightnessPicker, CCControlSlider, CCControlStepper, CCControlSwitch

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inherited Members

CCLayerRGBA._displayedOpacity, CCLayerRGBA._realOpacity, CCLayerRGBA._displayedColor, CCLayerRGBA._realColor, CCLayerRGBA._cascadeColorEnabled, CCLayerRGBA._cascadeOpacityEnabled, CCLayerRGBA.Init(), CCLayerRGBA.UpdateDisplayedColor(CCColor3B), CCLayerRGBA.UpdateDisplayedOpacity(byte), CCLayerRGBA.Color, CCLayerRGBA.DisplayedColor, CCLayerRGBA.Opacity, CCLayerRGBA.DisplayedOpacity, CCLayerRGBA.IsOpacityModifyRGB, CCLayerRGBA.CascadeColorEnabled, CCLayerRGBA.CascadeOpacityEnabled, CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCControl()

Default constructor. Does nothing

public CCControl()

CCControl()

Default constructor. Does nothing

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

CCControl()

public CCControl()

Fields

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_dispatchTable

protected Dictionary<CCControlEvent, CCRawList<CCInvocation>> _dispatchTable

Field Value

Dictionary<CCControlEvent, CCRawList<CCInvocation>>

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_enabled

protected bool _enabled

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_hasVisibleParents

protected bool _hasVisibleParents

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_highlighted

protected bool _highlighted

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_selected

protected bool _selected

Field Value

bool

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

_state

protected CCControlState _state

Field Value

CCControlState

Properties

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Enabled

public virtual bool Enabled { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

Highlighted

public virtual bool Highlighted { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public override bool IsOpacityModifyRGB { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

Selected

public virtual bool Selected { get; set; }

Property Value

bool

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

State

public CCControlState State { get; set; }

Property Value

CCControlState

Methods

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void AddTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void AddTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

DispatchListforControlEvent(CCControlEvent)

protected CCRawList<CCInvocation> DispatchListforControlEvent(CCControlEvent controlEvent)

Parameters

controlEvent CCControlEvent

Returns

CCRawList<CCInvocation>

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

GetTouchLocation(CCTouch)

public virtual CCPoint GetTouchLocation(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

HasVisibleParents()

public bool HasVisibleParents()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

IsTouchInside(CCTouch)

public virtual bool IsTouchInside(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

NeedsLayout()

public virtual void NeedsLayout()

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)

public void RemoveTargetWithActionForControlEvent(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvent)

Parameters

target object

action Action<object, CCControlEvent>

controlEvent CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)

public virtual void RemoveTargetWithActionForControlEvents(object target, Action<object, CCControlEvent> action, CCControlEvent controlEvents)

Parameters

target object

action Action<object, CCControlEvent>

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

SendActionsForControlEvents(CCControlEvent)

public virtual void SendActionsForControlEvents(CCControlEvent controlEvents)

Parameters

controlEvents CCControlEvent

  • Constructors
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
    • CCControl()
  • Fields
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _dispatchTable
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _enabled
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _hasVisibleParents
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _highlighted
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _selected
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
    • _state
  • Properties
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Enabled
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • Highlighted
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • Selected
    • State
    • State
    • State
    • State
    • State
    • State
    • State
    • State
    • State
    • State
    • State
    • State
  • Methods
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • AddTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • DispatchListforControlEvent(CCControlEvent)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • GetTouchLocation(CCTouch)
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • HasVisibleParents()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • IsTouchInside(CCTouch)
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • NeedsLayout()
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvent(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • RemoveTargetWithActionForControlEvents(object, Action<object, CCControlEvent>, CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)
    • SendActionsForControlEvents(CCControlEvent)