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Cocos2D.CCTransitionSplitCols


Class CCTransitionSplitCols

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards.

public class CCTransitionSplitCols : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSplitCols

Derived

CCTransitionSplitRows

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSplitCols()

public CCTransitionSplitCols()

CCTransitionSplitCols(float, CCScene)

public CCTransitionSplitCols(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

Action()

public virtual CCActionInterval Action()

Returns

CCActionInterval

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
    • CCTransitionSplitCols()
    • CCTransitionSplitCols(float, CCScene)
  • Methods
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()