Cocos2D.CCTransitionSplitCols
Class CCTransitionSplitCols
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
@brief CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards.
public class CCTransitionSplitCols : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionSplitCols
Derived
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionSplitCols()
public CCTransitionSplitCols()
CCTransitionSplitCols(float, CCScene)
public CCTransitionSplitCols(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
Action()
public virtual CCActionInterval Action()
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()