Skip to main content

Cocos2D.CCTransitionSlideInB


Class CCTransitionSlideInB

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionSlideInB : CCTransitionSlideInL, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSlideInLCCTransitionSlideInB

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionSlideInL.EaseAction(CCActionInterval), CCTransitionSlideInL.InitScenes(), CCTransitionSlideInL.Action(), CCTransitionSlideInL.OnEnter(), CCTransitionSlideInL.SceneOrder(), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionSlideInB()

public CCTransitionSlideInB()

CCTransitionSlideInB(float, CCScene)

public CCTransitionSlideInB(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

Action()

returns the action that will be performed by the incomming and outgoing scene

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

returns the action that will be performed by the incomming and outgoing scene

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

Action()

public override CCActionInterval Action()

Returns

CCActionInterval

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

initializes the scenes

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

InitScenes()

public override void InitScenes()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()
  • Constructors
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
    • CCTransitionSlideInB()
    • CCTransitionSlideInB(float, CCScene)
  • Methods
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • Action()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • InitScenes()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()