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Cocos2D.CCLayerRGBA


Class CCLayerRGBA

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCLayerRGBA : CCLayer, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inheritance

objectCCNodeCCLayerCCLayerRGBA

Derived

CCControl, CCLayerColor, CCLayerMultiplex, CCMenu

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol

Inherited Members

CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

CCLayerRGBA()

public CCLayerRGBA()

Fields

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

Properties

CascadeColorEnabled

returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

whether or not opacity should be propagated to its children.

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

whether or not opacity should be propagated to its children.

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

Color

Gets or sets the color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

Gets or sets the color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Methods

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

Init()

public override bool Init()

Returns

bool

UpdateDisplayedColor(CCColor3B)

recursive method that updates display color

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

recursive method that updates display color

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedOpacity(byte)

recursive method that updates the displayed opacity.

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

recursive method that updates the displayed opacity.

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

  • Constructors
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
    • CCLayerRGBA()
  • Fields
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
  • Properties
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
  • Methods
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)