Cocos2D.CCLayerRGBA
Class CCLayerRGBA
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCLayerRGBA : CCLayer, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol
Inheritance
object ← CCNode ← CCLayer ← CCLayerRGBA
Derived
CCControl, CCLayerColor, CCLayerMultiplex, CCMenu
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, IComparer<CCNode>, ICCAccelerometerDelegate, ICCRGBAProtocol
Inherited Members
CCLayer.m_childClippingMode, CCLayer.Visit(), CCLayer.Init(), CCLayer.AddedToScene(), CCLayer.OnEnter(), CCLayer.OnExit(), CCLayer.OnEnterTransitionDidFinish(), CCLayer.DidAccelerate(CCAcceleration), CCLayer.ChildClippingMode, CCLayer.ContentSize, CCLayer.AccelerometerEnabled, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
CCLayerRGBA()
public CCLayerRGBA()
Fields
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
Properties
CascadeColorEnabled
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeOpacityEnabled
whether or not opacity should be propagated to its children.
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
whether or not opacity should be propagated to its children.
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
Color
Gets or sets the color
public virtual CCColor3B Color { get; set; }
Property Value
Color
Gets or sets the color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public virtual byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Methods
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
Init()
public override bool Init()
Returns
UpdateDisplayedColor(CCColor3B)
recursive method that updates display color
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
recursive method that updates display color
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedOpacity(byte)
recursive method that updates the displayed opacity.
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
recursive method that updates the displayed opacity.
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte