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Cocos2D.CCNode


Class CCNode

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCNode : ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNode

Derived

CCAtlasNode, CCBFile, CCClippingNode, CCDrawNode, CCLayer, CCMenuItem, CCMotionStreak, CCParallaxNode, CCParallaxScrollNode, CCParticleBatchNode, CCParticleSystem, CCProgressTimer, CCRenderTexture, CCScale9Sprite, CCScene, CCSprite, CCSpriteBatchNode, CCSwappableNode, CCTMXTiledMap, CCTableViewCell, CCTapNode<T>

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

CCNode(CCSize)

public CCNode(CCSize contentSize)

Parameters

contentSize CCSize

CCNode()

public CCNode()

Fields

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeColorEnabled

protected bool _cascadeColorEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_cascadeOpacityEnabled

protected bool _cascadeOpacityEnabled

Field Value

bool

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedColor

protected CCColor3B _displayedColor

Field Value

CCColor3B

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_displayedOpacity

protected byte _displayedOpacity

Field Value

byte

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realColor

protected CCColor3B _realColor

Field Value

CCColor3B

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

_realOpacity

protected byte _realOpacity

Field Value

byte

kCCNodeTagInvalid

Use this to determine if a tag has been set on the node.

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

Use this to determine if a tag has been set on the node.

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

kCCNodeTagInvalid

public const int kCCNodeTagInvalid = -1

Field Value

int

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_NodeToWorldTransform

protected CCAffineTransform m_NodeToWorldTransform

Field Value

CCAffineTransform

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bIgnoreAnchorPointForPosition

protected bool m_bIgnoreAnchorPointForPosition

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bInverseDirty

protected bool m_bInverseDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bReorderChildDirty

protected bool m_bReorderChildDirty

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bRunning

protected bool m_bRunning

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bTransformDirty

protected bool m_bTransformDirty

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bVisible

protected bool m_bVisible

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_bWorldTransformIsDirty

protected bool m_bWorldTransformIsDirty

Field Value

bool

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationX

protected float m_fRotationX

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fRotationY

protected float m_fRotationY

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleX

protected float m_fScaleX

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fScaleY

protected float m_fScaleY

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewX

protected float m_fSkewX

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fSkewY

protected float m_fSkewY

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_fVertexZ

protected float m_fVertexZ

Field Value

float

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPoint

protected CCPoint m_obAnchorPoint

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obAnchorPointInPoints

protected CCPoint m_obAnchorPointInPoints

Field Value

CCPoint

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obContentSize

protected CCSize m_obContentSize

Field Value

CCSize

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_obPosition

protected CCPoint m_obPosition

Field Value

CCPoint

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pActionManager

protected CCActionManager m_pActionManager

Field Value

CCActionManager

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pCamera

protected CCCamera m_pCamera

Field Value

CCCamera

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildren

protected CCRawList<CCNode> m_pChildren

Field Value

CCRawList<CCNode>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pChildrenByTag

protected Dictionary<int, List<CCNode>> m_pChildrenByTag

Field Value

Dictionary<int, List<CCNode>>

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pGrid

protected CCGridBase m_pGrid

Field Value

CCGridBase

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pParent

protected CCNode m_pParent

Field Value

CCNode

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pScheduler

protected CCScheduler m_pScheduler

Field Value

CCScheduler

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_pUserData

protected object m_pUserData

Field Value

object

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_sTransform

public CCAffineTransform m_sTransform

Field Value

CCAffineTransform

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

m_uOrderOfArrival

protected uint m_uOrderOfArrival

Field Value

uint

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

pDispatcher

protected CCTouchDispatcher pDispatcher

Field Value

CCTouchDispatcher

Properties

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

ActionManager

public CCActionManager ActionManager { get; set; }

Property Value

CCActionManager

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AdditionalTransform

public CCAffineTransform AdditionalTransform { get; set; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineLocalTransform

public virtual CCAffineTransform AffineLocalTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AffineWorldTransform

public CCAffineTransform AffineWorldTransform { get; }

Property Value

CCAffineTransform

AnchorPoint

returns the Anchor Point of the node as a value [0,1], where 1 is 100% of the dimension and 0 is 0%.

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

returns the Anchor Point of the node as a value [0,1], where 1 is 100% of the dimension and 0 is 0%.

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPoint

public virtual CCPoint AnchorPoint { get; set; }

Property Value

CCPoint

AnchorPointInPoints

Returns the anchor point in pixels, AnchorPoint * ContentSize. This does not use the scale factor of the node.

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

Returns the anchor point in pixels, AnchorPoint * ContentSize. This does not use the scale factor of the node.

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

AnchorPointInPoints

public virtual CCPoint AnchorPointInPoints { get; }

Property Value

CCPoint

BoundingBox

Returns the bounding box of this node in the coordinate system of its parent.

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

Returns the bounding box of this node in the coordinate system of its parent.

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBox

public CCRect BoundingBox { get; }

Property Value

CCRect

BoundingBoxInPixels

Returns the bounding box of this node, in the coordinate system of its parent, with the scale, content scale, and other display transforms applied to return the per-pixel bounding box.

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

Returns the bounding box of this node, in the coordinate system of its parent, with the scale, content scale, and other display transforms applied to return the per-pixel bounding box.

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxInPixels

public CCRect BoundingBoxInPixels { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

BoundingBoxTransformedToWorld

public CCRect BoundingBoxTransformedToWorld { get; }

Property Value

CCRect

Camera

Returns the camera for this node.

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

Returns the camera for this node.

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

Camera

public CCCamera Camera { get; }

Property Value

CCCamera

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CanReceiveFocus

public virtual bool CanReceiveFocus { get; }

Property Value

bool

CascadeColorEnabled

returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeColorEnabled

public virtual bool CascadeColorEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

whether or not opacity should be propagated to its children.

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

whether or not opacity should be propagated to its children.

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

CascadeOpacityEnabled

public virtual bool CascadeOpacityEnabled { get; set; }

Property Value

bool

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

Children

public CCRawList<CCNode> Children { get; }

Property Value

CCRawList<CCNode>

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

ChildrenCount

public int ChildrenCount { get; }

Property Value

int

Color

Gets or sets the color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

Gets or sets the color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

Color

public virtual CCColor3B Color { get; set; }

Property Value

CCColor3B

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSize

public virtual CCSize ContentSize { get; set; }

Property Value

CCSize

ContentSizeInPixels

Returns the content size with the scale applied.

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

Returns the content size with the scale applied.

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

ContentSizeInPixels

public virtual CCSize ContentSizeInPixels { get; }

Property Value

CCSize

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedColor

public virtual CCColor3B DisplayedColor { get; }

Property Value

CCColor3B

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

DisplayedOpacity

public virtual byte DisplayedOpacity { get; }

Property Value

byte

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

GamePadEnabled

public virtual bool GamePadEnabled { get; set; }

Property Value

bool

Grid

This is only valid when the node is used in a CCGrid action. Expect this to be null when no grid action is active.

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

This is only valid when the node is used in a CCGrid action. Expect this to be null when no grid action is active.

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

Grid

public CCGridBase Grid { get; set; }

Property Value

CCGridBase

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

HasFocus

public virtual bool HasFocus { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IgnoreAnchorPointForPosition

public virtual bool IgnoreAnchorPointForPosition { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsOpacityModifyRGB

public virtual bool IsOpacityModifyRGB { get; set; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsSerializable

Gets whether or not this scene is serializable. If this is true, the screen will be recorded into the director's state and its Serialize and Deserialize methods will be called as appropriate. If this is false, the screen will be ignored during serialization. By default, all screens are assumed to be serializable.

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

Gets whether or not this scene is serializable. If this is true, the screen will be recorded into the director's state and its Serialize and Deserialize methods will be called as appropriate. If this is false, the screen will be ignored during serialization. By default, all screens are assumed to be serializable.

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

IsSerializable

public virtual bool IsSerializable { get; protected set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardEnabled

public virtual bool KeyboardEnabled { get; set; }

Property Value

bool

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeyboardMode

public virtual CCKeyboardMode KeyboardMode { get; set; }

Property Value

CCKeyboardMode

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

KeypadEnabled

public virtual bool KeypadEnabled { get; set; }

Property Value

bool

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMInZForChildren

public int LocalMInZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

LocalMaxZForChildren

public int LocalMaxZForChildren { get; }

Property Value

int

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Name

public string Name { get; set; }

Property Value

string

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

Opacity

public virtual byte Opacity { get; set; }

Property Value

byte

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

OrderOfArrival

public uint OrderOfArrival { get; }

Property Value

uint

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Parent

public CCNode Parent { get; set; }

Property Value

CCNode

Position

Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

Position

public virtual CCPoint Position { get; set; }

Property Value

CCPoint

PositionX

Safely set the X position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.

public float PositionX { get; set; }

Property Value

float

PositionX

Safely set the X position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionX

public float PositionX { get; set; }

Property Value

float

PositionY

Safely set the Y position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.

public float PositionY { get; set; }

Property Value

float

PositionY

Safely set the Y position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

PositionY

public float PositionY { get; set; }

Property Value

float

Rotation

2D rotation of the node relative to the 0,1 vector in a clock-wise orientation.

public virtual float Rotation { get; set; }

Property Value

float

Rotation

2D rotation of the node relative to the 0,1 vector in a clock-wise orientation.

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

Rotation

public virtual float Rotation { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationX

public virtual float RotationX { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

RotationY

public virtual float RotationY { get; set; }

Property Value

float

Scale

The general scale that applies to both X and Y directions.

public virtual float Scale { get; set; }

Property Value

float

Scale

The general scale that applies to both X and Y directions.

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

Scale

public virtual float Scale { get; set; }

Property Value

float

ScaleX

Scale of the node in the X direction (left to right)

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

Scale of the node in the X direction (left to right)

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleX

public virtual float ScaleX { get; set; }

Property Value

float

ScaleY

Scale of the node in the Y direction (top to bottom)

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

Scale of the node in the Y direction (top to bottom)

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaleY

public virtual float ScaleY { get; set; }

Property Value

float

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

ScaledContentSize

public virtual CCSize ScaledContentSize { get; }

Property Value

CCSize

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

Scheduler

public CCScheduler Scheduler { get; set; }

Property Value

CCScheduler

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewX

public virtual float SkewX { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

SkewY

public virtual float SkewY { get; set; }

Property Value

float

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

Tag

public int Tag { get; set; }

Property Value

int

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchEnabled

public virtual bool TouchEnabled { get; set; }

Property Value

bool

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchMode

public CCNode.CCTouchMode TouchMode { get; set; }

Property Value

CCNode.CCTouchMode

TouchPriority

Get or set the priority at which touches are sent to this node. When CCConfiguration.UseGraphPriority is true, set values that are on the range [0,9]. This method returns a priority value that uses graph priority where each graph level is a factor of 10.

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

Get or set the priority at which touches are sent to this node. When CCConfiguration.UseGraphPriority is true, set values that are on the range [0,9]. This method returns a priority value that uses graph priority where each graph level is a factor of 10.

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

TouchPriority

public virtual int TouchPriority { get; set; }

Property Value

int

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserData

public object UserData { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

UserObject

public object UserObject { get; set; }

Property Value

object

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

VertexZ

public virtual float VertexZ { get; set; }

Property Value

float

Visible

This returns true if the node is visible and the parent is visible. Otherwise, it returns false.

public virtual bool Visible { get; set; }

Property Value

bool

Visible

This returns true if the node is visible and the parent is visible. Otherwise, it returns false.

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

Visible

public virtual bool Visible { get; set; }

Property Value

bool

VisibleForTouches

A visibility parameter that determines if touches are delivered to a delegate.

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

A visibility parameter that determines if touches are delivered to a delegate.

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleForTouches

public virtual bool VisibleForTouches { get; set; }

Property Value

bool

VisibleInParent

Returns whether or not the node is visible IN the parent node. This simply returns the value of m_bVisible.

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

Returns whether or not the node is visible IN the parent node. This simply returns the value of m_bVisible.

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

VisibleInParent

public virtual bool VisibleInParent { get; }

Property Value

bool

WorldBoundingBox

Returns the bounding box of this node in world coordinates

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

Returns the bounding box of this node in world coordinates

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

WorldBoundingBox

public CCRect WorldBoundingBox { get; }

Property Value

CCRect

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

ZOrder

public int ZOrder { get; set; }

Property Value

int

Methods

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode)

public void AddChild(CCNode child)

Parameters

child CCNode

AddChild(CCNode, int)

public void AddChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

AddChild(CCNode, int, int)

public virtual void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

AddedToScene()

protected virtual void AddedToScene()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

CleanUpParentsProperly()

public void CleanUpParentsProperly()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Cleanup()

public virtual void Cleanup()

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

Compare(CCNode, CCNode)

public virtual int Compare(CCNode n1, CCNode n2)

Parameters

n1 CCNode

n2 CCNode

Returns

int

ConvertPointTo(ref CCPoint, CCNode)

Returns the given point, which is assumed to be in this node's coordinate system, as a point in the given target's coordinate system.

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

Returns the given point, which is assumed to be in this node's coordinate system, as a point in the given target's coordinate system.

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertPointTo(ref CCPoint, CCNode)

public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)

Parameters

ptInNode CCPoint

target CCNode

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpace(CCPoint)

public CCPoint ConvertToNodeSpace(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToNodeSpaceAr(CCPoint)

public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)

Parameters

worldPoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWindowSpace(CCPoint)

public CCPoint ConvertToWindowSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpace(CCPoint)

public CCPoint ConvertToWorldSpace(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertToWorldSpaceAr(CCPoint)

public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)

Parameters

nodePoint CCPoint

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpace(CCTouch)

public CCPoint ConvertTouchToNodeSpace(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

ConvertTouchToNodeSpaceAr(CCTouch)

public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)

Parameters

touch CCTouch

Returns

CCPoint

Deserialize(Stream)

Tells the screen to deserialize its state from the given stream.

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

Tells the screen to deserialize its state from the given stream.

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Deserialize(Stream)

public virtual void Deserialize(Stream stream)

Parameters

stream Stream

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Dispose()

public void Dispose()

Dispose(bool)

protected virtual void Dispose(bool disposing)

Parameters

disposing bool

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public virtual void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

Draw()

public virtual void Draw()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

~CCNode()

protected ~CCNode()

ForceTransformRefresh()

Sets all of the transform indictators to dirty so that the visual transforms are recomputed.

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

Sets all of the transform indictators to dirty so that the visual transforms are recomputed.

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

ForceTransformRefresh()

public virtual void ForceTransformRefresh()

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetAction(int)

public CCAction GetAction(int tag)

Parameters

tag int

Returns

CCAction

GetBoundingBox(CCNode)

Returns this node's bounding box in the coordinate system of the given target.

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

Returns this node's bounding box in the coordinate system of the given target.

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetBoundingBox(CCNode)

public CCRect GetBoundingBox(CCNode target)

Parameters

target CCNode

Returns

CCRect

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetChildByTag(int)

public CCNode GetChildByTag(int tag)

Parameters

tag int

Returns

CCNode

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

GetPosition(out float, out float)

public void GetPosition(out float x, out float y)

Parameters

x float

y float

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

Init()

public virtual bool Init()

Returns

bool

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyBackClicked()

public virtual void KeyBackClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyMenuClicked()

public virtual void KeyMenuClicked()

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyPressed(Keys)

public virtual void KeyPressed(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyReleased(Keys)

public virtual void KeyReleased(Keys key)

Parameters

key Keys

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

KeyboardCurrentState(KeyboardState)

public virtual void KeyboardCurrentState(KeyboardState currentState)

Parameters

currentState KeyboardState

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToParentTransform()

public virtual CCAffineTransform NodeToParentTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NodeToWorldTransform()

public CCAffineTransform NodeToWorldTransform()

Returns

CCAffineTransform

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

NumberOfRunningActions()

public int NumberOfRunningActions()

Returns

int

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnter()

public virtual void OnEnter()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnEnterTransitionDidFinish()

public virtual void OnEnterTransitionDidFinish()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExit()

public virtual void OnExit()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnExitTransitionDidStart()

public virtual void OnExitTransitionDidStart()

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)

Parameters

backButton CCGamePadButtonStatus

startButton CCGamePadButtonStatus

systemButton CCGamePadButtonStatus

aButton CCGamePadButtonStatus

bButton CCGamePadButtonStatus

xButton CCGamePadButtonStatus

yButton CCGamePadButtonStatus

leftShoulder CCGamePadButtonStatus

rightShoulder CCGamePadButtonStatus

player PlayerIndex

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadConnectionUpdate(PlayerIndex, bool)

protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)

Parameters

player PlayerIndex

IsConnected bool

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)

protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)

Parameters

leftButton CCGamePadButtonStatus

upButton CCGamePadButtonStatus

rightButton CCGamePadButtonStatus

downButton CCGamePadButtonStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)

protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)

Parameters

leftStick CCGameStickStatus

rightStick CCGameStickStatus

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

OnGamePadTriggerUpdate(float, float, PlayerIndex)

protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)

Parameters

leftTriggerStrength float

rightTriggerStrength float

player PlayerIndex

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

ParentToNodeTransform()

public CCAffineTransform ParentToNodeTransform()

Returns

CCAffineTransform

Pause()

This will pause scheduler, actions and unregister dispatcher

public void Pause()

Pause()

This will pause scheduler, actions and unregister dispatcher

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

Pause()

public void Pause()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

PauseSchedulerAndActions()

public void PauseSchedulerAndActions()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RegisterWithTouchDispatcher()

public virtual void RegisterWithTouchDispatcher()

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildren(bool)

public virtual void RemoveAllChildren(bool cleanup = true)

Parameters

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveAllChildrenByTag(int)

public virtual void RemoveAllChildrenByTag(int tag)

Parameters

tag int

RemoveAllChildrenByTag(int, bool)

public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public virtual void RemoveChild(CCNode child, bool cleanup = true)

Parameters

child CCNode

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveChildByTag(int)

public void RemoveChildByTag(int tag)

Parameters

tag int

RemoveChildByTag(int, bool)

public void RemoveChildByTag(int tag, bool cleanup)

Parameters

tag int

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

RemoveFromParent(bool)

public void RemoveFromParent(bool cleanup = true)

Parameters

cleanup bool

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public virtual void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

ResetCleanState()

protected virtual void ResetCleanState()

Resume()

This will resume scheduler, actions and register dispatcher

public void Resume()

Resume()

This will resume scheduler, actions and register dispatcher

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

Resume()

public void Resume()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

ResumeSchedulerAndActions()

public void ResumeSchedulerAndActions()

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

RunAction(CCAction)

public CCAction RunAction(CCAction action)

Parameters

action CCAction

Returns

CCAction

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

Schedule(Action<float>)

public void Schedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Schedule(Action<float>, float)

public void Schedule(Action<float> selector, float interval)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

Schedule(Action<float>, float, uint, float)

public void Schedule(Action<float> selector, float interval, uint repeat, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

interval float

repeat uint

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleOnce(Action<float>, float)

public void ScheduleOnce(Action<float> selector, float delay)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

delay float

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdate()

public void ScheduleUpdate()

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

ScheduleUpdateWithPriority(int)

public void ScheduleUpdateWithPriority(int priority)

Parameters

priority int

Serialize(Stream)

Tells the screen to serialize its state into the given stream.

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

Tells the screen to serialize its state into the given stream.

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

Serialize(Stream)

public virtual void Serialize(Stream stream)

Parameters

stream Stream

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetPosition(float, float)

public virtual void SetPosition(float x, float y)

Parameters

x float

y float

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransform(CCAffineTransform)

public void SetTransform(CCAffineTransform tx)

Parameters

tx CCAffineTransform

SetTransformIsDirty()

Set my transform to be dirty and recursively set my children's transform to be dirty.

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

Set my transform to be dirty and recursively set my children's transform to be dirty.

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetTransformIsDirty()

protected virtual void SetTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SetWorldTransformIsDirty()

protected virtual void SetWorldTransformIsDirty()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

SortAllChildren()

public virtual void SortAllChildren()

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAction(CCAction)

public void StopAction(CCAction action)

Parameters

action CCAction

StopAction(int)

public void StopAction(int tag)

Parameters

tag int

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

StopAllActions()

public void StopAllActions()

TouchBegan(CCTouch)

Returns true signaling that this node will consume the touch.

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

Returns true signaling that this node will consume the touch.

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchBegan(CCTouch)

public virtual bool TouchBegan(CCTouch touch)

Parameters

touch CCTouch

Returns

bool

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchCancelled(CCTouch)

public virtual void TouchCancelled(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchEnded(CCTouch)

public virtual void TouchEnded(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchMoved(CCTouch)

public virtual void TouchMoved(CCTouch touch)

Parameters

touch CCTouch

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesBegan(List<CCTouch>)

public virtual void TouchesBegan(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesCancelled(List<CCTouch>)

public virtual void TouchesCancelled(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesEnded(List<CCTouch>)

public virtual void TouchesEnded(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

TouchesMoved(List<CCTouch>)

public virtual void TouchesMoved(List<CCTouch> touches)

Parameters

touches List<CCTouch>

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

Transform()

public void Transform()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

TransformAncestors()

public void TransformAncestors()

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

Unschedule(Action<float>)

public void Unschedule(Action<float> selector)

Parameters

selector Action[float](https://learn.microsoft.com/dotnet/api/system.single)\

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAll()

public void UnscheduleAll()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleAllSelectors()

public void UnscheduleAllSelectors()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

UnscheduleUpdate()

public void UnscheduleUpdate()

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

Update(float)

public virtual void Update(float dt)

Parameters

dt float

UpdateDisplayedColor(CCColor3B)

recursive method that updates display color

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

recursive method that updates display color

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedColor(CCColor3B)

public virtual void UpdateDisplayedColor(CCColor3B parentColor)

Parameters

parentColor CCColor3B

UpdateDisplayedOpacity(byte)

recursive method that updates the displayed opacity.

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

recursive method that updates the displayed opacity.

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateDisplayedOpacity(byte)

public virtual void UpdateDisplayedOpacity(byte parentOpacity)

Parameters

parentOpacity byte

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateGraphIndex()

protected void UpdateGraphIndex()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateTransform()

public virtual void UpdateTransform()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

UpdateZOrderRange()

protected virtual void UpdateZOrderRange()

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

Visit()

public virtual void Visit()

Visit(ref CCAffineTransform)

public virtual void Visit(ref CCAffineTransform parentWorldTransform)

Parameters

parentWorldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

VisitRenderer(ref CCAffineTransform)

protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)

Parameters

worldTransform CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

WorldToNodeTransform()

public CCAffineTransform WorldToNodeTransform()

Returns

CCAffineTransform

  • Constructors
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
    • CCNode(CCSize)
    • CCNode()
  • Fields
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeColorEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _cascadeOpacityEnabled
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedColor
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _displayedOpacity
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realColor
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • _realOpacity
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • kCCNodeTagInvalid
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_NodeToWorldTransform
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bIgnoreAnchorPointForPosition
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bInverseDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bReorderChildDirty
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bRunning
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bTransformDirty
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bVisible
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_bWorldTransformIsDirty
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationX
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fRotationY
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleX
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fScaleY
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewX
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fSkewY
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_fVertexZ
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPoint
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obAnchorPointInPoints
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obContentSize
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_obPosition
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pActionManager
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pCamera
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildren
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pChildrenByTag
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pGrid
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pParent
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pScheduler
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_pUserData
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_sTransform
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • m_uOrderOfArrival
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
    • pDispatcher
  • Properties
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • ActionManager
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AdditionalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineLocalTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AffineWorldTransform
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPoint
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • AnchorPointInPoints
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBox
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxInPixels
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • BoundingBoxTransformedToWorld
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • Camera
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CanReceiveFocus
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeColorEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • CascadeOpacityEnabled
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • Children
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • ChildrenCount
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • Color
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSize
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • ContentSizeInPixels
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedColor
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • DisplayedOpacity
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • GamePadEnabled
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • Grid
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • HasFocus
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IgnoreAnchorPointForPosition
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsOpacityModifyRGB
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsRunning
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • IsSerializable
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardEnabled
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeyboardMode
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • KeypadEnabled
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMInZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • LocalMaxZForChildren
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Name
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • Opacity
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • OrderOfArrival
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Parent
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • Position
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionX
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • PositionY
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • Rotation
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationX
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • RotationY
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • Scale
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleX
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaleY
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • ScaledContentSize
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • Scheduler
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewX
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • SkewY
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • Tag
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchEnabled
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchMode
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • TouchPriority
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserData
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • UserObject
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • VertexZ
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • Visible
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleForTouches
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • VisibleInParent
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • WorldBoundingBox
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
    • ZOrder
  • Methods
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode)
    • AddChild(CCNode, int)
    • AddChild(CCNode, int, int)
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • AddedToScene()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • CleanUpParentsProperly()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Cleanup()
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • Compare(CCNode, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertPointTo(ref CCPoint, CCNode)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpace(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToNodeSpaceAr(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWindowSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpace(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertToWorldSpaceAr(CCPoint)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpace(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • ConvertTouchToNodeSpaceAr(CCTouch)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Deserialize(Stream)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Dispose()
    • Dispose(bool)
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ~CCNode()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • ForceTransformRefresh()
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetAction(int)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetBoundingBox(CCNode)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetChildByTag(int)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • GetPosition(out float, out float)
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • Init()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyBackClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyMenuClicked()
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyPressed(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyReleased(Keys)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • KeyboardCurrentState(KeyboardState)
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToParentTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NodeToWorldTransform()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • NumberOfRunningActions()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnEnterTransitionDidFinish()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnExitTransitionDidStart()
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadConnectionUpdate(PlayerIndex, bool)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • OnGamePadTriggerUpdate(float, float, PlayerIndex)
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • ParentToNodeTransform()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • Pause()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • PauseSchedulerAndActions()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RegisterWithTouchDispatcher()
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveAllChildrenByTag(int)
    • RemoveAllChildrenByTag(int, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveChildByTag(int)
    • RemoveChildByTag(int, bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • RemoveFromParent(bool)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • ResetCleanState()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • Resume()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • ResumeSchedulerAndActions()
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • RunAction(CCAction)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • Schedule(Action<float>)
    • Schedule(Action<float>, float)
    • Schedule(Action<float>, float, uint, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleOnce(Action<float>, float)
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdate()
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • ScheduleUpdateWithPriority(int)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • Serialize(Stream)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetPosition(float, float)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransform(CCAffineTransform)
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SetWorldTransformIsDirty()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • SortAllChildren()
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAction(CCAction)
    • StopAction(int)
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • StopAllActions()
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchBegan(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchCancelled(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchEnded(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchMoved(CCTouch)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesBegan(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesCancelled(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesEnded(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • TouchesMoved(List<CCTouch>)
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • Transform()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • TransformAncestors()
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • Unschedule(Action<float>)
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAll()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleAllSelectors()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • UnscheduleUpdate()
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • Update(float)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedColor(CCColor3B)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateDisplayedOpacity(byte)
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateGraphIndex()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateTransform()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • UpdateZOrderRange()
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • Visit()
    • Visit(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • VisitRenderer(ref CCAffineTransform)
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()
    • WorldToNodeTransform()