Cocos2D.CCNode
Class CCNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCNode : ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
Derived
CCAtlasNode, CCBFile, CCClippingNode, CCDrawNode, CCLayer, CCMenuItem, CCMotionStreak, CCParallaxNode, CCParallaxScrollNode, CCParticleBatchNode, CCParticleSystem, CCProgressTimer, CCRenderTexture, CCScale9Sprite, CCScene, CCSprite, CCSpriteBatchNode, CCSwappableNode, CCTMXTiledMap, CCTableViewCell, CCTapNode<T>
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
CCNode(CCSize)
public CCNode(CCSize contentSize)
Parameters
contentSize
CCSize
CCNode()
public CCNode()
Fields
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeColorEnabled
protected bool _cascadeColorEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_cascadeOpacityEnabled
protected bool _cascadeOpacityEnabled
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedColor
protected CCColor3B _displayedColor
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_displayedOpacity
protected byte _displayedOpacity
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realColor
protected CCColor3B _realColor
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
_realOpacity
protected byte _realOpacity
Field Value
kCCNodeTagInvalid
Use this to determine if a tag has been set on the node.
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
Use this to determine if a tag has been set on the node.
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
kCCNodeTagInvalid
public const int kCCNodeTagInvalid = -1
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_NodeToWorldTransform
protected CCAffineTransform m_NodeToWorldTransform
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bIgnoreAnchorPointForPosition
protected bool m_bIgnoreAnchorPointForPosition
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bInverseDirty
protected bool m_bInverseDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bReorderChildDirty
protected bool m_bReorderChildDirty
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bRunning
protected bool m_bRunning
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bTransformDirty
protected bool m_bTransformDirty
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bVisible
protected bool m_bVisible
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_bWorldTransformIsDirty
protected bool m_bWorldTransformIsDirty
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationX
protected float m_fRotationX
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fRotationY
protected float m_fRotationY
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleX
protected float m_fScaleX
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fScaleY
protected float m_fScaleY
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewX
protected float m_fSkewX
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fSkewY
protected float m_fSkewY
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_fVertexZ
protected float m_fVertexZ
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPoint
protected CCPoint m_obAnchorPoint
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obAnchorPointInPoints
protected CCPoint m_obAnchorPointInPoints
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obContentSize
protected CCSize m_obContentSize
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_obPosition
protected CCPoint m_obPosition
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pActionManager
protected CCActionManager m_pActionManager
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pCamera
protected CCCamera m_pCamera
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildren
protected CCRawList<CCNode> m_pChildren
Field Value
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pChildrenByTag
protected Dictionary<int, List<CCNode>> m_pChildrenByTag
Field Value
Dictionary<int, List<CCNode>>
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pGrid
protected CCGridBase m_pGrid
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pParent
protected CCNode m_pParent
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pScheduler
protected CCScheduler m_pScheduler
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_pUserData
protected object m_pUserData
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_sTransform
public CCAffineTransform m_sTransform
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
m_uOrderOfArrival
protected uint m_uOrderOfArrival
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
pDispatcher
protected CCTouchDispatcher pDispatcher
Field Value
Properties
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
ActionManager
public CCActionManager ActionManager { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AdditionalTransform
public CCAffineTransform AdditionalTransform { get; set; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineLocalTransform
public virtual CCAffineTransform AffineLocalTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AffineWorldTransform
public CCAffineTransform AffineWorldTransform { get; }
Property Value
AnchorPoint
returns the Anchor Point of the node as a value [0,1], where 1 is 100% of the dimension and 0 is 0%.
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
returns the Anchor Point of the node as a value [0,1], where 1 is 100% of the dimension and 0 is 0%.
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPoint
public virtual CCPoint AnchorPoint { get; set; }
Property Value
AnchorPointInPoints
Returns the anchor point in pixels, AnchorPoint * ContentSize. This does not use the scale factor of the node.
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
Returns the anchor point in pixels, AnchorPoint * ContentSize. This does not use the scale factor of the node.
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
AnchorPointInPoints
public virtual CCPoint AnchorPointInPoints { get; }
Property Value
BoundingBox
Returns the bounding box of this node in the coordinate system of its parent.
public CCRect BoundingBox { get; }
Property Value
BoundingBox
Returns the bounding box of this node in the coordinate system of its parent.
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBox
public CCRect BoundingBox { get; }
Property Value
BoundingBoxInPixels
Returns the bounding box of this node, in the coordinate system of its parent, with the scale, content scale, and other display transforms applied to return the per-pixel bounding box.
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
Returns the bounding box of this node, in the coordinate system of its parent, with the scale, content scale, and other display transforms applied to return the per-pixel bounding box.
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxInPixels
public CCRect BoundingBoxInPixels { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
BoundingBoxTransformedToWorld
public CCRect BoundingBoxTransformedToWorld { get; }
Property Value
Camera
Returns the camera for this node.
public CCCamera Camera { get; }
Property Value
Camera
Returns the camera for this node.
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
Camera
public CCCamera Camera { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CanReceiveFocus
public virtual bool CanReceiveFocus { get; }
Property Value
CascadeColorEnabled
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 whether or not color should be propagated to its children.
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeColorEnabled
public virtual bool CascadeColorEnabled { get; set; }
Property Value
CascadeOpacityEnabled
whether or not opacity should be propagated to its children.
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
whether or not opacity should be propagated to its children.
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
CascadeOpacityEnabled
public virtual bool CascadeOpacityEnabled { get; set; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
Children
public CCRawList<CCNode> Children { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
ChildrenCount
public int ChildrenCount { get; }
Property Value
Color
Gets or sets the color
public virtual CCColor3B Color { get; set; }
Property Value
Color
Gets or sets the color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
Color
public virtual CCColor3B Color { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSize
public virtual CCSize ContentSize { get; set; }
Property Value
ContentSizeInPixels
Returns the content size with the scale applied.
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
Returns the content size with the scale applied.
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
ContentSizeInPixels
public virtual CCSize ContentSizeInPixels { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedColor
public virtual CCColor3B DisplayedColor { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
DisplayedOpacity
public virtual byte DisplayedOpacity { get; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
GamePadEnabled
public virtual bool GamePadEnabled { get; set; }
Property Value
Grid
This is only valid when the node is used in a CCGrid action. Expect this to be null when no grid action is active.
public CCGridBase Grid { get; set; }
Property Value
Grid
This is only valid when the node is used in a CCGrid action. Expect this to be null when no grid action is active.
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
Grid
public CCGridBase Grid { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
HasFocus
public virtual bool HasFocus { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IgnoreAnchorPointForPosition
public virtual bool IgnoreAnchorPointForPosition { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
sets the premultipliedAlphaOpacity property. If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsOpacityModifyRGB
public virtual bool IsOpacityModifyRGB { get; set; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsRunning
public bool IsRunning { get; }
Property Value
IsSerializable
Gets whether or not this scene is serializable. If this is true, the screen will be recorded into the director's state and its Serialize and Deserialize methods will be called as appropriate. If this is false, the screen will be ignored during serialization. By default, all screens are assumed to be serializable.
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
Gets whether or not this scene is serializable. If this is true, the screen will be recorded into the director's state and its Serialize and Deserialize methods will be called as appropriate. If this is false, the screen will be ignored during serialization. By default, all screens are assumed to be serializable.
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
IsSerializable
public virtual bool IsSerializable { get; protected set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardEnabled
public virtual bool KeyboardEnabled { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeyboardMode
public virtual CCKeyboardMode KeyboardMode { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
KeypadEnabled
public virtual bool KeypadEnabled { get; set; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMInZForChildren
public int LocalMInZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
LocalMaxZForChildren
public int LocalMaxZForChildren { get; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public virtual byte Opacity { get; set; }
Property Value
Opacity
Gets or sets the Opacity @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque.
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
Opacity
public virtual byte Opacity { get; set; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
OrderOfArrival
public uint OrderOfArrival { get; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Parent
public CCNode Parent { get; set; }
Property Value
Position
Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.
public virtual CCPoint Position { get; set; }
Property Value
Position
Sets and gets the position of the node. For Menus, this is the center of the menu. For layers, this is the lower left corner of the layer.
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
Position
public virtual CCPoint Position { get; set; }
Property Value
PositionX
Safely set the X position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.
public float PositionX { get; set; }
Property Value
PositionX
Safely set the X position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionX
public float PositionX { get; set; }
Property Value
PositionY
Safely set the Y position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.
public float PositionY { get; set; }
Property Value
PositionY
Safely set the Y position of the node. This will not create unnecessary temporary instances of the Position's CCPoint instance.
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
PositionY
public float PositionY { get; set; }
Property Value
Rotation
2D rotation of the node relative to the 0,1 vector in a clock-wise orientation.
public virtual float Rotation { get; set; }
Property Value
Rotation
2D rotation of the node relative to the 0,1 vector in a clock-wise orientation.
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
Rotation
public virtual float Rotation { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationX
public virtual float RotationX { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
RotationY
public virtual float RotationY { get; set; }
Property Value
Scale
The general scale that applies to both X and Y directions.
public virtual float Scale { get; set; }
Property Value
Scale
The general scale that applies to both X and Y directions.
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
Scale
public virtual float Scale { get; set; }
Property Value
ScaleX
Scale of the node in the X direction (left to right)
public virtual float ScaleX { get; set; }
Property Value
ScaleX
Scale of the node in the X direction (left to right)
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleX
public virtual float ScaleX { get; set; }
Property Value
ScaleY
Scale of the node in the Y direction (top to bottom)
public virtual float ScaleY { get; set; }
Property Value
ScaleY
Scale of the node in the Y direction (top to bottom)
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaleY
public virtual float ScaleY { get; set; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
ScaledContentSize
public virtual CCSize ScaledContentSize { get; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
Scheduler
public CCScheduler Scheduler { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewX
public virtual float SkewX { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
SkewY
public virtual float SkewY { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
Tag
public int Tag { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchEnabled
public virtual bool TouchEnabled { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchMode
public CCNode.CCTouchMode TouchMode { get; set; }
Property Value
TouchPriority
Get or set the priority at which touches are sent to this node. When CCConfiguration.UseGraphPriority is true, set values that are on the range [0,9]. This method returns a priority value that uses graph priority where each graph level is a factor of 10.
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
Get or set the priority at which touches are sent to this node. When CCConfiguration.UseGraphPriority is true, set values that are on the range [0,9]. This method returns a priority value that uses graph priority where each graph level is a factor of 10.
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
TouchPriority
public virtual int TouchPriority { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserData
public object UserData { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
UserObject
public object UserObject { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
VertexZ
public virtual float VertexZ { get; set; }
Property Value
Visible
This returns true if the node is visible and the parent is visible. Otherwise, it returns false.
public virtual bool Visible { get; set; }
Property Value
Visible
This returns true if the node is visible and the parent is visible. Otherwise, it returns false.
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
Visible
public virtual bool Visible { get; set; }
Property Value
VisibleForTouches
A visibility parameter that determines if touches are delivered to a delegate.
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
A visibility parameter that determines if touches are delivered to a delegate.
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleForTouches
public virtual bool VisibleForTouches { get; set; }
Property Value
VisibleInParent
Returns whether or not the node is visible IN the parent node. This simply returns the value of m_bVisible.
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
Returns whether or not the node is visible IN the parent node. This simply returns the value of m_bVisible.
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
VisibleInParent
public virtual bool VisibleInParent { get; }
Property Value
WorldBoundingBox
Returns the bounding box of this node in world coordinates
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
Returns the bounding box of this node in world coordinates
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
WorldBoundingBox
public CCRect WorldBoundingBox { get; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
ZOrder
public int ZOrder { get; set; }
Property Value
Methods
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode)
public void AddChild(CCNode child)
Parameters
child
CCNode
AddChild(CCNode, int)
public void AddChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
AddChild(CCNode, int, int)
public virtual void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
AddedToScene()
protected virtual void AddedToScene()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
CleanUpParentsProperly()
public void CleanUpParentsProperly()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Cleanup()
public virtual void Cleanup()
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
Compare(CCNode, CCNode)
public virtual int Compare(CCNode n1, CCNode n2)
Parameters
n1
CCNode
n2
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
Returns the given point, which is assumed to be in this node's coordinate system, as a point in the given target's coordinate system.
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
Returns the given point, which is assumed to be in this node's coordinate system, as a point in the given target's coordinate system.
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertPointTo(ref CCPoint, CCNode)
public CCPoint ConvertPointTo(ref CCPoint ptInNode, CCNode target)
Parameters
ptInNode
CCPoint
target
CCNode
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpace(CCPoint)
public CCPoint ConvertToNodeSpace(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToNodeSpaceAr(CCPoint)
public CCPoint ConvertToNodeSpaceAr(CCPoint worldPoint)
Parameters
worldPoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWindowSpace(CCPoint)
public CCPoint ConvertToWindowSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpace(CCPoint)
public CCPoint ConvertToWorldSpace(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertToWorldSpaceAr(CCPoint)
public CCPoint ConvertToWorldSpaceAr(CCPoint nodePoint)
Parameters
nodePoint
CCPoint
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpace(CCTouch)
public CCPoint ConvertTouchToNodeSpace(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
ConvertTouchToNodeSpaceAr(CCTouch)
public CCPoint ConvertTouchToNodeSpaceAr(CCTouch touch)
Parameters
touch
CCTouch
Returns
Deserialize(Stream)
Tells the screen to deserialize its state from the given stream.
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
Tells the screen to deserialize its state from the given stream.
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Deserialize(Stream)
public virtual void Deserialize(Stream stream)
Parameters
stream
Stream
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Dispose()
public void Dispose()
Dispose(bool)
protected virtual void Dispose(bool disposing)
Parameters
disposing
bool
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public virtual void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
Draw()
public virtual void Draw()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
~CCNode()
protected ~CCNode()
ForceTransformRefresh()
Sets all of the transform indictators to dirty so that the visual transforms are recomputed.
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
Sets all of the transform indictators to dirty so that the visual transforms are recomputed.
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
ForceTransformRefresh()
public virtual void ForceTransformRefresh()
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetAction(int)
public CCAction GetAction(int tag)
Parameters
tag
int
Returns
GetBoundingBox(CCNode)
Returns this node's bounding box in the coordinate system of the given target.
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
Returns this node's bounding box in the coordinate system of the given target.
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetBoundingBox(CCNode)
public CCRect GetBoundingBox(CCNode target)
Parameters
target
CCNode
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetChildByTag(int)
public CCNode GetChildByTag(int tag)
Parameters
tag
int
Returns
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
GetPosition(out float, out float)
public void GetPosition(out float x, out float y)
Parameters
x
float
y
float
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
Init()
public virtual bool Init()
Returns
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyBackClicked()
public virtual void KeyBackClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyMenuClicked()
public virtual void KeyMenuClicked()
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyPressed(Keys)
public virtual void KeyPressed(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyReleased(Keys)
public virtual void KeyReleased(Keys key)
Parameters
key
Keys
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
KeyboardCurrentState(KeyboardState)
public virtual void KeyboardCurrentState(KeyboardState currentState)
Parameters
currentState
KeyboardState
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToParentTransform()
public virtual CCAffineTransform NodeToParentTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NodeToWorldTransform()
public CCAffineTransform NodeToWorldTransform()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
NumberOfRunningActions()
public int NumberOfRunningActions()
Returns
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnter()
public virtual void OnEnter()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public virtual void OnEnterTransitionDidFinish()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExit()
public virtual void OnExit()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public virtual void OnExitTransitionDidStart()
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, PlayerIndex player)
Parameters
backButton
CCGamePadButtonStatus
startButton
CCGamePadButtonStatus
systemButton
CCGamePadButtonStatus
aButton
CCGamePadButtonStatus
bButton
CCGamePadButtonStatus
xButton
CCGamePadButtonStatus
yButton
CCGamePadButtonStatus
leftShoulder
CCGamePadButtonStatus
rightShoulder
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadConnectionUpdate(PlayerIndex, bool)
protected virtual void OnGamePadConnectionUpdate(PlayerIndex player, bool IsConnected)
Parameters
player
PlayerIndex
IsConnected
bool
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex)
protected virtual void OnGamePadDPadUpdate(CCGamePadButtonStatus leftButton, CCGamePadButtonStatus upButton, CCGamePadButtonStatus rightButton, CCGamePadButtonStatus downButton, PlayerIndex player)
Parameters
leftButton
CCGamePadButtonStatus
upButton
CCGamePadButtonStatus
rightButton
CCGamePadButtonStatus
downButton
CCGamePadButtonStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex)
protected virtual void OnGamePadStickUpdate(CCGameStickStatus leftStick, CCGameStickStatus rightStick, PlayerIndex player)
Parameters
leftStick
CCGameStickStatus
rightStick
CCGameStickStatus
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
OnGamePadTriggerUpdate(float, float, PlayerIndex)
protected virtual void OnGamePadTriggerUpdate(float leftTriggerStrength, float rightTriggerStrength, PlayerIndex player)
Parameters
leftTriggerStrength
float
rightTriggerStrength
float
player
PlayerIndex
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
ParentToNodeTransform()
public CCAffineTransform ParentToNodeTransform()
Returns
Pause()
This will pause scheduler, actions and unregister dispatcher
public void Pause()
Pause()
This will pause scheduler, actions and unregister dispatcher
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
Pause()
public void Pause()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
PauseSchedulerAndActions()
public void PauseSchedulerAndActions()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RegisterWithTouchDispatcher()
public virtual void RegisterWithTouchDispatcher()
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildren(bool)
public virtual void RemoveAllChildren(bool cleanup = true)
Parameters
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveAllChildrenByTag(int)
public virtual void RemoveAllChildrenByTag(int tag)
Parameters
tag
int
RemoveAllChildrenByTag(int, bool)
public virtual void RemoveAllChildrenByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public virtual void RemoveChild(CCNode child, bool cleanup = true)
Parameters
child
CCNode
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveChildByTag(int)
public void RemoveChildByTag(int tag)
Parameters
tag
int
RemoveChildByTag(int, bool)
public void RemoveChildByTag(int tag, bool cleanup)
Parameters
tag
int
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
RemoveFromParent(bool)
public void RemoveFromParent(bool cleanup = true)
Parameters
cleanup
bool
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public virtual void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
ResetCleanState()
protected virtual void ResetCleanState()
Resume()
This will resume scheduler, actions and register dispatcher
public void Resume()
Resume()
This will resume scheduler, actions and register dispatcher
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
Resume()
public void Resume()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
ResumeSchedulerAndActions()
public void ResumeSchedulerAndActions()
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
RunAction(CCAction)
public CCAction RunAction(CCAction action)
Parameters
action
CCAction
Returns
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
Schedule(Action<float>)
public void Schedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Schedule(Action<float>, float)
public void Schedule(Action<float> selector, float interval)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
Schedule(Action<float>, float, uint, float)
public void Schedule(Action<float> selector, float interval, uint repeat, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
interval
float
repeat
uint
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleOnce(Action<float>, float)
public void ScheduleOnce(Action<float> selector, float delay)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
delay
float
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdate()
public void ScheduleUpdate()
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
ScheduleUpdateWithPriority(int)
public void ScheduleUpdateWithPriority(int priority)
Parameters
priority
int
Serialize(Stream)
Tells the screen to serialize its state into the given stream.
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
Tells the screen to serialize its state into the given stream.
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
Serialize(Stream)
public virtual void Serialize(Stream stream)
Parameters
stream
Stream
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetPosition(float, float)
public virtual void SetPosition(float x, float y)
Parameters
x
float
y
float
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransform(CCAffineTransform)
public void SetTransform(CCAffineTransform tx)
Parameters
SetTransformIsDirty()
Set my transform to be dirty and recursively set my children's transform to be dirty.
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
Set my transform to be dirty and recursively set my children's transform to be dirty.
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetTransformIsDirty()
protected virtual void SetTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SetWorldTransformIsDirty()
protected virtual void SetWorldTransformIsDirty()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
SortAllChildren()
public virtual void SortAllChildren()
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAction(CCAction)
public void StopAction(CCAction action)
Parameters
action
CCAction
StopAction(int)
public void StopAction(int tag)
Parameters
tag
int
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
StopAllActions()
public void StopAllActions()
TouchBegan(CCTouch)
Returns true signaling that this node will consume the touch.
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
Returns true signaling that this node will consume the touch.
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchBegan(CCTouch)
public virtual bool TouchBegan(CCTouch touch)
Parameters
touch
CCTouch
Returns
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchCancelled(CCTouch)
public virtual void TouchCancelled(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchEnded(CCTouch)
public virtual void TouchEnded(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchMoved(CCTouch)
public virtual void TouchMoved(CCTouch touch)
Parameters
touch
CCTouch
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesBegan(List<CCTouch>)
public virtual void TouchesBegan(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesCancelled(List<CCTouch>)
public virtual void TouchesCancelled(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesEnded(List<CCTouch>)
public virtual void TouchesEnded(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
TouchesMoved(List<CCTouch>)
public virtual void TouchesMoved(List<CCTouch> touches)
Parameters
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
Transform()
public void Transform()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
TransformAncestors()
public void TransformAncestors()
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
Unschedule(Action<float>)
public void Unschedule(Action<float> selector)
Parameters
selector
Action[float](https://learn.microsoft.com/dotnet/api/system.single)\
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAll()
public void UnscheduleAll()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleAllSelectors()
public void UnscheduleAllSelectors()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
UnscheduleUpdate()
public void UnscheduleUpdate()
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
Update(float)
public virtual void Update(float dt)
Parameters
dt
float
UpdateDisplayedColor(CCColor3B)
recursive method that updates display color
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
recursive method that updates display color
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedColor(CCColor3B)
public virtual void UpdateDisplayedColor(CCColor3B parentColor)
Parameters
parentColor
CCColor3B
UpdateDisplayedOpacity(byte)
recursive method that updates the displayed opacity.
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
recursive method that updates the displayed opacity.
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateDisplayedOpacity(byte)
public virtual void UpdateDisplayedOpacity(byte parentOpacity)
Parameters
parentOpacity
byte
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateGraphIndex()
protected void UpdateGraphIndex()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateTransform()
public virtual void UpdateTransform()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
UpdateZOrderRange()
protected virtual void UpdateZOrderRange()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
Visit()
public virtual void Visit()
Visit(ref CCAffineTransform)
public virtual void Visit(ref CCAffineTransform parentWorldTransform)
Parameters
parentWorldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
VisitRenderer(ref CCAffineTransform)
protected virtual void VisitRenderer(ref CCAffineTransform worldTransform)
Parameters
worldTransform
CCAffineTransform
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()
Returns
WorldToNodeTransform()
public CCAffineTransform WorldToNodeTransform()