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Cocos2D.CCParticleBatchNode


Class CCParticleBatchNode

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCParticleBatchNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inheritance

objectCCNodeCCParticleBatchNode

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol

Inherited Members

CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

CCParticleBatchNode(CCTexture2D)

public CCParticleBatchNode(CCTexture2D tex)

Parameters

tex CCTexture2D

CCParticleBatchNode(CCTexture2D, int)

public CCParticleBatchNode(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

CCParticleBatchNode(string, int)

public CCParticleBatchNode(string imageFile, int capacity)

Parameters

imageFile string

capacity int

Fields

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

TextureAtlas

public readonly CCTextureAtlas TextureAtlas

Field Value

CCTextureAtlas

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

kCCParticleDefaultCapacity

public const int kCCParticleDefaultCapacity = 500

Field Value

int

Properties

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

gets or sets the source blending function for the texture

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

BlendFunc

public CCBlendFunc BlendFunc { get; set; }

Property Value

CCBlendFunc

Texture

gets or sets a new texture. it will be retained

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

gets or sets a new texture. it will be retained

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Texture

public CCTexture2D Texture { get; set; }

Property Value

CCTexture2D

Methods

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

AddChild(CCNode, int, int)

public override void AddChild(CCNode child, int zOrder, int tag)

Parameters

child CCNode

zOrder int

tag int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

DisableParticle(int)

public void DisableParticle(int particleIndex)

Parameters

particleIndex int

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

Draw()

public override void Draw()

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithFile(string, int)

public bool InitWithFile(string fileImage, int capacity)

Parameters

fileImage string

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

InitWithTexture(CCTexture2D, int)

public bool InitWithTexture(CCTexture2D tex, int capacity)

Parameters

tex CCTexture2D

capacity int

Returns

bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveAllChildren(bool)

public override void RemoveAllChildren(bool doCleanup = true)

Parameters

doCleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChild(CCNode, bool)

public override void RemoveChild(CCNode child, bool cleanup)

Parameters

child CCNode

cleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

RemoveChildAtIndex(int, bool)

public void RemoveChildAtIndex(int index, bool doCleanup)

Parameters

index int

doCleanup bool

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

ReorderChild(CCNode, int)

public override void ReorderChild(CCNode child, int zOrder)

Parameters

child CCNode

zOrder int

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()

Visit()

public override void Visit()
  • Constructors
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
    • CCParticleBatchNode(CCTexture2D)
    • CCParticleBatchNode(CCTexture2D, int)
    • CCParticleBatchNode(string, int)
  • Fields
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • TextureAtlas
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
    • kCCParticleDefaultCapacity
  • Properties
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • BlendFunc
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
    • Texture
  • Methods
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • AddChild(CCNode, int, int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • DisableParticle(int)
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • Draw()
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithFile(string, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • InitWithTexture(CCTexture2D, int)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveAllChildren(bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChild(CCNode, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • RemoveChildAtIndex(int, bool)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • ReorderChild(CCNode, int)
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()
    • Visit()