Cocos2D.CCParticleBatchNode
Class CCParticleBatchNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCParticleBatchNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inheritance
object ← CCNode ← CCParticleBatchNode
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTextureProtocol, ICCBlendProtocol
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
CCParticleBatchNode(CCTexture2D)
public CCParticleBatchNode(CCTexture2D tex)
Parameters
tex
CCTexture2D
CCParticleBatchNode(CCTexture2D, int)
public CCParticleBatchNode(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
CCParticleBatchNode(string, int)
public CCParticleBatchNode(string imageFile, int capacity)
Parameters
imageFile
string
capacity
int
Fields
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
TextureAtlas
public readonly CCTextureAtlas TextureAtlas
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
kCCParticleDefaultCapacity
public const int kCCParticleDefaultCapacity = 500
Field Value
Properties
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
gets or sets the source blending function for the texture
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
BlendFunc
public CCBlendFunc BlendFunc { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public CCTexture2D Texture { get; set; }
Property Value
Texture
gets or sets a new texture. it will be retained
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Texture
public CCTexture2D Texture { get; set; }
Property Value
Methods
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
AddChild(CCNode, int, int)
public override void AddChild(CCNode child, int zOrder, int tag)
Parameters
child
CCNode
zOrder
int
tag
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
DisableParticle(int)
public void DisableParticle(int particleIndex)
Parameters
particleIndex
int
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
This is called from the Visit() method. This is where you DRAW your node. Only draw stuff from this method call.
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
Draw()
public override void Draw()
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithFile(string, int)
public bool InitWithFile(string fileImage, int capacity)
Parameters
fileImage
string
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
InitWithTexture(CCTexture2D, int)
public bool InitWithTexture(CCTexture2D tex, int capacity)
Parameters
tex
CCTexture2D
capacity
int
Returns
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveAllChildren(bool)
public override void RemoveAllChildren(bool doCleanup = true)
Parameters
doCleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChild(CCNode, bool)
public override void RemoveChild(CCNode child, bool cleanup)
Parameters
child
CCNode
cleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
RemoveChildAtIndex(int, bool)
public void RemoveChildAtIndex(int index, bool doCleanup)
Parameters
index
int
doCleanup
bool
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
ReorderChild(CCNode, int)
public override void ReorderChild(CCNode child, int zOrder)
Parameters
child
CCNode
zOrder
int
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()