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Cocos2D.CCTransitionZoomFlipY


Class CCTransitionZoomFlipY

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionZoomFlipY : CCTransitionSceneOriented, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOrientedCCTransitionZoomFlipY

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionSceneOriented.m_eOrientation, CCTransitionSceneOriented.InitWithDuration(float, CCScene, CCTransitionOrientation), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionZoomFlipY()

public CCTransitionZoomFlipY()

CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionZoomFlipY()
    • CCTransitionZoomFlipY(float, CCScene, CCTransitionOrientation)
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()