Cocos2D.CCTransitionShrinkGrow
Class CCTransitionShrinkGrow
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCTransitionShrinkGrow : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionShrinkGrow
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionShrinkGrow()
public CCTransitionShrinkGrow()
CCTransitionShrinkGrow(float, CCScene)
public CCTransitionShrinkGrow(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()