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Cocos2D.CCTransitionShrinkGrow


Class CCTransitionShrinkGrow

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionShrinkGrow : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionShrinkGrow

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionShrinkGrow()

public CCTransitionShrinkGrow()

CCTransitionShrinkGrow(float, CCScene)

public CCTransitionShrinkGrow(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
    • CCTransitionShrinkGrow()
    • CCTransitionShrinkGrow(float, CCScene)
  • Methods
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()