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Cocos2D.CCTransitionProgress


Class CCTransitionProgress

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public abstract class CCTransitionProgress : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionProgress

Derived

CCTransitionProgressHorizontal, CCTransitionProgressInOut, CCTransitionProgressOutIn, CCTransitionProgressRadialCCW, CCTransitionProgressRadialCW, CCTransitionProgressVertical

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionProgress()

public CCTransitionProgress()

CCTransitionProgress(float, CCScene)

public CCTransitionProgress(float t, CCScene scene)

Parameters

t float

scene CCScene

Fields

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fFrom

protected float m_fFrom

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_fTo

protected float m_fTo

Field Value

float

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

m_pSceneToBeModified

protected CCScene m_pSceneToBeModified

Field Value

CCScene

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

OnExit()

public override void OnExit()

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

ProgressTimerNodeWithRenderTexture(CCRenderTexture)

protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)

Parameters

texture CCRenderTexture

Returns

CCProgressTimer

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()

SetupTransition()

protected virtual void SetupTransition()
  • Constructors
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
    • CCTransitionProgress()
    • CCTransitionProgress(float, CCScene)
  • Fields
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fFrom
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_fTo
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
    • m_pSceneToBeModified
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • OnExit()
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • ProgressTimerNodeWithRenderTexture(CCRenderTexture)
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()
    • SetupTransition()