Cocos2D.CCTransitionProgress
Class CCTransitionProgress
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public abstract class CCTransitionProgress : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionProgress
Derived
CCTransitionProgressHorizontal, CCTransitionProgressInOut, CCTransitionProgressOutIn, CCTransitionProgressRadialCCW, CCTransitionProgressRadialCW, CCTransitionProgressVertical
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionProgress()
public CCTransitionProgress()
CCTransitionProgress(float, CCScene)
public CCTransitionProgress(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Fields
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fFrom
protected float m_fFrom
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_fTo
protected float m_fTo
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
m_pSceneToBeModified
protected CCScene m_pSceneToBeModified
Field Value
Methods
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
ProgressTimerNodeWithRenderTexture(CCRenderTexture)
protected abstract CCProgressTimer ProgressTimerNodeWithRenderTexture(CCRenderTexture texture)
Parameters
texture
CCRenderTexture
Returns
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()
SetupTransition()
protected virtual void SetupTransition()