Cocos2D.CCClippingNode
Class CCClippingNode
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCClippingNode : CCNode, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inheritance
object ← CCNode ← CCClippingNode
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>
Inherited Members
CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
CCClippingNode()
public CCClippingNode()
CCClippingNode(CCNode)
public CCClippingNode(CCNode stencil)
Parameters
stencil
CCNode
Fields
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_bInverted
protected bool m_bInverted
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_fAlphaThreshold
protected float m_fAlphaThreshold
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
m_pStencil
protected CCNode m_pStencil
Field Value
Properties
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
AlphaThreshold
public float AlphaThreshold { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Inverted
public bool Inverted { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Stencil
public CCNode Stencil { get; set; }
Property Value
Methods
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
Init()
public override bool Init()
Returns
Init(CCNode)
public bool Init(CCNode stencil)
Parameters
stencil
CCNode
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnEnterTransitionDidFinish()
public override void OnEnterTransitionDidFinish()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExit()
public override void OnExit()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
OnExitTransitionDidStart()
public override void OnExitTransitionDidStart()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
This is called with every call to the MainLoop on the CCDirector class. In XNA, this is the same as the Draw() call.
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()
Visit()
public override void Visit()