Cocos2D.CCContentManager
Class CCContentManager
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
public class CCContentManager : ContentManager
Inheritance
ContentManager ← CCContentManager
Constructors
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
CCContentManager(IServiceProvider)
public CCContentManager(IServiceProvider serviceProvider)
Parameters
serviceProvider
IServiceProvider
CCContentManager(IServiceProvider, string)
public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)
Parameters
serviceProvider
IServiceProvider
rootDirectory
string
Fields
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
SharedContentManager
public static CCContentManager SharedContentManager
Field Value
Properties
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchPaths
public List<string> SearchPaths { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
SearchResolutionsOrder
public List<string> SearchResolutionsOrder { get; }
Property Value
List[string](https://learn.microsoft.com/dotnet/api/system.string)\
Methods
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
GetAssetStream(string)
public Stream GetAssetStream(string assetName)
Parameters
assetName
string
Returns
Load<T>(string)
public override T Load<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
public override T Load<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
public override T Load<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
public override T Load<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Load<T>(string)
Loads an asset that has been processed by the Content Pipeline.
public override T Load<T>(string assetName)
Parameters
assetName
string
The asset name, relative to the
Returns
T
The loaded asset. Repeated calls to load the same asset will return the same object instance.
Type Parameters
T
The type of asset to load.
Remarks
Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in
Adding Content - MonoGame.Exceptions
The assetName
parameter is null or an empty string.
This was called after the ContentManger was disposed.
The type of the assetName
in the file does not match the type of asset requested as
specified by T
.
-or-
A content file matching the assetName
parameter could not be found.
-or-
The specified path in the assetName
parameter is invalid (for example, a
directory in the path does not exist).
-or-
An error occurred while opening the content file.
Load<T>(string, bool)
public T Load<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
LoadFilenameLookupDictionaryFromFile(string)
public virtual void LoadFilenameLookupDictionaryFromFile(string filename)
Parameters
filename
string
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
public void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
protected override void ReloadGraphicsAssets()
ReloadGraphicsAssets()
public void ReloadGraphicsAssets()
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
SetFilenameLookupDictionary(PlistDictionary)
public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)
Parameters
filenameLookupDict
PlistDictionary
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
TryLoad<T>(string)
public T TryLoad<T>(string assetName)
Parameters
assetName
string
Returns
T
Type Parameters
T
TryLoad<T>(string, bool)
public T TryLoad<T>(string assetName, bool weakReference)
Parameters
assetName
string
weakReference
bool
Returns
T
Type Parameters
T
Unload()
public override void Unload()
Unload()
public override void Unload()
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
public override void Unload()
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
public override void Unload()
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the
Unload()
Unloads all assets that were loaded by this ContentManger.
public override void Unload()
Remarks
If an asset being unloaded implements the