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Cocos2D.CCContentManager


Class CCContentManager

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCContentManager : ContentManager

Inheritance

ContentManager ← CCContentManager

Constructors

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

CCContentManager(IServiceProvider)

public CCContentManager(IServiceProvider serviceProvider)

Parameters

serviceProvider IServiceProvider

CCContentManager(IServiceProvider, string)

public CCContentManager(IServiceProvider serviceProvider, string rootDirectory)

Parameters

serviceProvider IServiceProvider

rootDirectory string

Fields

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

SharedContentManager

public static CCContentManager SharedContentManager

Field Value

CCContentManager

Properties

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchPaths

public List<string> SearchPaths { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

SearchResolutionsOrder

public List<string> SearchResolutionsOrder { get; }

Property Value

List[string](https://learn.microsoft.com/dotnet/api/system.string)\

Methods

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

GetAssetStream(string)

public Stream GetAssetStream(string assetName)

Parameters

assetName string

Returns

Stream

Load<T>(string)

public override T Load<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

public override T Load<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

public override T Load<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

public override T Load<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Load<T>(string)

Loads an asset that has been processed by the Content Pipeline.

public override T Load<T>(string assetName)

Parameters

assetName string

The asset name, relative to the , and not including the .xnb extension.

Returns

T

The loaded asset. Repeated calls to load the same asset will return the same object instance.

Type Parameters

T

The type of asset to load.

, , SoundEffect, Song, , , , and are all supported by default by the standard Content Pipeline processor, but additional types may be loaded by extending the processor.

Remarks

Before a ContentManager can load an asset, you need to add the asset to your game project using the steps described in

Adding Content - MonoGame.

Exceptions

ArgumentNullException

The assetName parameter is null or an empty string.

ObjectDisposedException

This was called after the ContentManger was disposed.

The type of the assetName in the file does not match the type of asset requested as specified by T.

-or-

A content file matching the assetName parameter could not be found.

-or-

The specified path in the assetName parameter is invalid (for example, a directory in the path does not exist).

-or-

An error occurred while opening the content file.

Load<T>(string, bool)

public T Load<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

LoadFilenameLookupDictionaryFromFile(string)

public virtual void LoadFilenameLookupDictionaryFromFile(string filename)

Parameters

filename string

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

public void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

protected override void ReloadGraphicsAssets()

ReloadGraphicsAssets()

public void ReloadGraphicsAssets()

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

SetFilenameLookupDictionary(PlistDictionary)

public virtual void SetFilenameLookupDictionary(PlistDictionary filenameLookupDict)

Parameters

filenameLookupDict PlistDictionary

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

TryLoad<T>(string)

public T TryLoad<T>(string assetName)

Parameters

assetName string

Returns

T

Type Parameters

T

TryLoad<T>(string, bool)

public T TryLoad<T>(string assetName, bool weakReference)

Parameters

assetName string

weakReference bool

Returns

T

Type Parameters

T

Unload()

public override void Unload()

Unload()

public override void Unload()

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

public override void Unload()

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

public override void Unload()

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.

Unload()

Unloads all assets that were loaded by this ContentManger.

public override void Unload()

Remarks

If an asset being unloaded implements the interface, then the

method will be called before unloading.
  • Constructors
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
    • CCContentManager(IServiceProvider)
    • CCContentManager(IServiceProvider, string)
  • Fields
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
    • SharedContentManager
  • Properties
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchPaths
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
    • SearchResolutionsOrder
  • Methods
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • GetAssetStream(string)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • Load<T>(string)
    • Load<T>(string, bool)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • LoadFilenameLookupDictionaryFromFile(string)
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • ReloadGraphicsAssets()
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • SetFilenameLookupDictionary(PlistDictionary)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • TryLoad<T>(string)
    • TryLoad<T>(string, bool)
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()
    • Unload()