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Cocos2D.CCTransitionFadeTR


Class CCTransitionFadeTR

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

@brief CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.

public class CCTransitionFadeTR : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionFadeTR

Derived

CCTransitionFadeBL, CCTransitionFadeDown, CCTransitionFadeUp

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene

Inherited Members

CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

CCTransitionFadeTR()

public CCTransitionFadeTR()

CCTransitionFadeTR(float, CCScene)

public CCTransitionFadeTR(float t, CCScene scene)

Parameters

t float

scene CCScene

Methods

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

CreateAction(CCGridSize)

public virtual CCActionInterval CreateAction(CCGridSize size)

Parameters

size CCGridSize

Returns

CCActionInterval

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

returns the Ease action that will be performed on a linear action. @since v0.8.2

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

EaseAction(CCActionInterval)

public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)

Parameters

action CCActionInterval

Returns

CCFiniteTimeAction

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()

SceneOrder()

protected override void SceneOrder()
  • Constructors
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
    • CCTransitionFadeTR()
    • CCTransitionFadeTR(float, CCScene)
  • Methods
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • CreateAction(CCGridSize)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • EaseAction(CCActionInterval)
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()
    • SceneOrder()