Cocos2D.CCTransitionFadeTR
Class CCTransitionFadeTR
Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll
@brief CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
public class CCTransitionFadeTR : CCTransitionScene, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inheritance
object ← CCNode ← CCScene ← CCTransitionScene ← CCTransitionFadeTR
Derived
CCTransitionFadeBL, CCTransitionFadeDown, CCTransitionFadeUp
Implements
ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>, ICCTransitionEaseScene
Inherited Members
CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
CCTransitionFadeTR()
public CCTransitionFadeTR()
CCTransitionFadeTR(float, CCScene)
public CCTransitionFadeTR(float t, CCScene scene)
Parameters
t
float
scene
CCScene
Methods
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
CreateAction(CCGridSize)
public virtual CCActionInterval CreateAction(CCGridSize size)
Parameters
size
CCGridSize
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
returns the Ease action that will be performed on a linear action. @since v0.8.2
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
EaseAction(CCActionInterval)
public virtual CCFiniteTimeAction EaseAction(CCActionInterval action)
Parameters
action
CCActionInterval
Returns
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
OnEnter()
public override void OnEnter()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()
SceneOrder()
protected override void SceneOrder()