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Cocos2D.CCAnimation


Class CCAnimation

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCAnimation : ICCCopyable

Inheritance

objectCCAnimation

Implements

ICCCopyable

Inherited Members

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

CCAnimation()

public CCAnimation()

CCAnimation(CCSpriteSheet, string[], float)

public CCAnimation(CCSpriteSheet cs, string[] frames, float delay)

Parameters

cs CCSpriteSheet

frames string[]

delay float

CCAnimation(CCSpriteSheet, float)

public CCAnimation(CCSpriteSheet cs, float delay)

Parameters

cs CCSpriteSheet

delay float

CCAnimation(List<CCSpriteFrame>, float)

public CCAnimation(List<CCSpriteFrame> frames, float delay)

Parameters

frames List<CCSpriteFrame>

delay float

CCAnimation(List<CCAnimationFrame>, float, uint)

public CCAnimation(List<CCAnimationFrame> arrayOfAnimationFrameNames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrameNames List<CCAnimationFrame>

delayPerUnit float

loops uint

Fields

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_bRestoreOriginalFrame

protected bool m_bRestoreOriginalFrame

Field Value

bool

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fDelayPerUnit

protected float m_fDelayPerUnit

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_fTotalDelayUnits

protected float m_fTotalDelayUnits

Field Value

float

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_pFrames

protected List<CCAnimationFrame> m_pFrames

Field Value

List<CCAnimationFrame>

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

m_uLoops

protected uint m_uLoops

Field Value

uint

Properties

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

DelayPerUnit

public float DelayPerUnit { get; set; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Duration

public float Duration { get; }

Property Value

float

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Frames

public List<CCAnimationFrame> Frames { get; }

Property Value

List<CCAnimationFrame>

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

Loops

public uint Loops { get; set; }

Property Value

uint

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

RestoreOriginalFrame

public bool RestoreOriginalFrame { get; set; }

Property Value

bool

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

TotalDelayUnits

public float TotalDelayUnits { get; }

Property Value

float

Methods

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSprite(CCSprite)

public void AddSprite(CCSprite sprite)

Parameters

sprite CCSprite

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrame(CCSpriteFrame)

public void AddSpriteFrame(CCSpriteFrame pFrame)

Parameters

pFrame CCSpriteFrame

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithFileName(string)

public void AddSpriteFrameWithFileName(string pszFileName)

Parameters

pszFileName string

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

AddSpriteFrameWithTexture(CCTexture2D, CCRect)

public void AddSpriteFrameWithTexture(CCTexture2D pobTexture, CCRect rect)

Parameters

pobTexture CCTexture2D

rect CCRect

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

Copy()

public CCAnimation Copy()

Returns

CCAnimation

Copy(ICCCopyable)

public object Copy(ICCCopyable pZone)

Parameters

pZone ICCCopyable

Returns

object

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)

protected virtual bool InitWithAnimationFrames(List<CCAnimationFrame> arrayOfAnimationFrames, float delayPerUnit, uint loops)

Parameters

arrayOfAnimationFrames List<CCAnimationFrame>

delayPerUnit float

loops uint

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

InitWithSpriteFrames(List<CCSpriteFrame>, float)

protected virtual bool InitWithSpriteFrames(List<CCSpriteFrame> pFrames, float delay)

Parameters

pFrames List<CCSpriteFrame>

delay float

Returns

bool

  • Constructors
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
    • CCAnimation()
    • CCAnimation(CCSpriteSheet, string[], float)
    • CCAnimation(CCSpriteSheet, float)
    • CCAnimation(List<CCSpriteFrame>, float)
    • CCAnimation(List<CCAnimationFrame>, float, uint)
  • Fields
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_bRestoreOriginalFrame
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fDelayPerUnit
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_fTotalDelayUnits
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_pFrames
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
    • m_uLoops
  • Properties
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • DelayPerUnit
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Duration
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Frames
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • Loops
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • RestoreOriginalFrame
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
    • TotalDelayUnits
  • Methods
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSprite(CCSprite)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrame(CCSpriteFrame)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithFileName(string)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • AddSpriteFrameWithTexture(CCTexture2D, CCRect)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • Copy()
    • Copy(ICCCopyable)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithAnimationFrames(List<CCAnimationFrame>, float, uint)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)
    • InitWithSpriteFrames(List<CCSpriteFrame>, float)