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Cocos2D.CCTransitionFlipY


Class CCTransitionFlipY

Namespace: Cocos2D
Assembly: Cocos2D.dll, cocos2d_mono.Core.Android.dll, cocos2d_mono.Core.DesktopGL.dll, cocos2d-mono.Core.iOS.dll, cocos2d_mono.Core.Linux.dll, cocos2d_mono.Core.macOS.dll, cocos2d_mono.Windows.dll, cocos2d_mono.DesktopGL.dll, cocos2d-mono.iOS.dll, cocos2d_mono.Linux.dll, cocos2d_mono.macOS.dll

public class CCTransitionFlipY : CCTransitionSceneOriented, ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inheritance

objectCCNodeCCSceneCCTransitionSceneCCTransitionSceneOrientedCCTransitionFlipY

Implements

ICCSelectorProtocol, ICCFocusable, ICCTargetedTouchDelegate, ICCStandardTouchDelegate, ICCTouchDelegate, ICCKeypadDelegate, ICCKeyboardDelegate, ICCRGBAProtocol, IComparer<CCNode>

Inherited Members

CCTransitionSceneOriented.m_eOrientation, CCTransitionSceneOriented.InitWithDuration(float, CCScene, CCTransitionOrientation), CCTransitionScene.m_bIsInSceneOnTop, CCTransitionScene.m_bIsSendCleanupToScene, CCTransitionScene.m_fDuration, CCTransitionScene.m_pInScene, CCTransitionScene.m_pOutScene, CCTransitionScene.Draw(), CCTransitionScene.OnEnter(), CCTransitionScene.OnExit(), CCTransitionScene.Cleanup(), CCTransitionScene.Reset(float, CCScene), CCTransitionScene.InitWithDuration(float, CCScene), CCTransitionScene.Finish(), CCTransitionScene.HideOutShowIn(), CCTransitionScene.SceneOrder(), CCTransitionScene.IsTransition, CCScene.Init(), CCScene.IsTransition, CCNode.kCCNodeTagInvalid, CCNode.m_bIgnoreAnchorPointForPosition, CCNode.m_sTransform, CCNode.m_bInverseDirty, CCNode.m_bRunning, CCNode.m_bTransformDirty, CCNode.m_bVisible, CCNode.m_bReorderChildDirty, CCNode.m_fRotationX, CCNode.m_fRotationY, CCNode.m_fScaleX, CCNode.m_fScaleY, CCNode.m_bWorldTransformIsDirty, CCNode.m_NodeToWorldTransform, CCNode.m_fSkewX, CCNode.m_fSkewY, CCNode.m_fVertexZ, CCNode.m_uOrderOfArrival, CCNode.m_pActionManager, CCNode.m_pCamera, CCNode.m_pChildren, CCNode.m_pChildrenByTag, CCNode.m_pGrid, CCNode.m_pParent, CCNode.m_pScheduler, CCNode.pDispatcher, CCNode.m_pUserData, CCNode.m_obAnchorPoint, CCNode.m_obAnchorPointInPoints, CCNode.m_obContentSize, CCNode.m_obPosition, CCNode._displayedOpacity, CCNode._realOpacity, CCNode._displayedColor, CCNode._realColor, CCNode._cascadeColorEnabled, CCNode._cascadeOpacityEnabled, CCNode.Init(), CCNode.Serialize(Stream), CCNode.Deserialize(Stream), CCNode.ConvertPointTo(ref CCPoint, CCNode), CCNode.GetBoundingBox(CCNode), CCNode.ForceTransformRefresh(), CCNode.Update(float), CCNode.GetPosition(out float, out float), CCNode.SetPosition(float, float), CCNode.ResetCleanState(), CCNode.Cleanup(), CCNode.GetChildByTag(int), CCNode.AddChild(CCNode), CCNode.AddChild(CCNode, int), CCNode.AddChild(CCNode, int, int), CCNode.RemoveFromParent(bool), CCNode.RemoveChild(CCNode, bool), CCNode.RemoveChildByTag(int), CCNode.RemoveChildByTag(int, bool), CCNode.RemoveAllChildrenByTag(int), CCNode.RemoveAllChildrenByTag(int, bool), CCNode.RemoveAllChildren(bool), CCNode.UpdateZOrderRange(), CCNode.ReorderChild(CCNode, int), CCNode.Compare(CCNode, CCNode), CCNode.SortAllChildren(), CCNode.Draw(), CCNode.UpdateGraphIndex(), CCNode.Visit(), CCNode.Visit(ref CCAffineTransform), CCNode.VisitRenderer(ref CCAffineTransform), CCNode.TransformAncestors(), CCNode.SetTransform(CCAffineTransform), CCNode.Transform(), CCNode.UpdateDisplayedColor(CCColor3B), CCNode.UpdateDisplayedOpacity(byte), CCNode.OnEnter(), CCNode.OnEnterTransitionDidFinish(), CCNode.AddedToScene(), CCNode.OnExitTransitionDidStart(), CCNode.OnExit(), CCNode.RunAction(CCAction), CCNode.StopAllActions(), CCNode.StopAction(CCAction), CCNode.StopAction(int), CCNode.GetAction(int), CCNode.NumberOfRunningActions(), CCNode.ScheduleUpdate(), CCNode.ScheduleUpdateWithPriority(int), CCNode.UnscheduleUpdate(), CCNode.Schedule(Action<float>), CCNode.Schedule(Action<float>, float), CCNode.Schedule(Action<float>, float, uint, float), CCNode.ScheduleOnce(Action<float>, float), CCNode.Unschedule(Action<float>), CCNode.UnscheduleAllSelectors(), CCNode.UnscheduleAll(), CCNode.Resume(), CCNode.ResumeSchedulerAndActions(), CCNode.Pause(), CCNode.PauseSchedulerAndActions(), CCNode.NodeToParentTransform(), CCNode.SetTransformIsDirty(), CCNode.SetWorldTransformIsDirty(), CCNode.UpdateTransform(), CCNode.ParentToNodeTransform(), CCNode.NodeToWorldTransform(), CCNode.WorldToNodeTransform(), CCNode.ConvertToNodeSpace(CCPoint), CCNode.ConvertToWorldSpace(CCPoint), CCNode.ConvertToNodeSpaceAr(CCPoint), CCNode.ConvertToWorldSpaceAr(CCPoint), CCNode.ConvertToWindowSpace(CCPoint), CCNode.ConvertTouchToNodeSpace(CCTouch), CCNode.ConvertTouchToNodeSpaceAr(CCTouch), CCNode.RegisterWithTouchDispatcher(), CCNode.TouchesBegan(List<CCTouch>), CCNode.TouchesMoved(List<CCTouch>), CCNode.TouchesEnded(List<CCTouch>), CCNode.TouchesCancelled(List<CCTouch>), CCNode.TouchBegan(CCTouch), CCNode.TouchMoved(CCTouch), CCNode.TouchEnded(CCTouch), CCNode.TouchCancelled(CCTouch), CCNode.KeyBackClicked(), CCNode.KeyMenuClicked(), CCNode.KeyPressed(Keys), CCNode.KeyReleased(Keys), CCNode.KeyboardCurrentState(KeyboardState), CCNode.OnGamePadTriggerUpdate(float, float, PlayerIndex), CCNode.OnGamePadStickUpdate(CCGameStickStatus, CCGameStickStatus, PlayerIndex), CCNode.OnGamePadDPadUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.OnGamePadConnectionUpdate(PlayerIndex, bool), CCNode.OnGamePadButtonUpdate(CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, CCGamePadButtonStatus, PlayerIndex), CCNode.Dispose(), CCNode.Dispose(bool), CCNode.CleanUpParentsProperly(), CCNode.Color, CCNode.DisplayedColor, CCNode.Opacity, CCNode.DisplayedOpacity, CCNode.IsOpacityModifyRGB, CCNode.CascadeColorEnabled, CCNode.CascadeOpacityEnabled, CCNode.IsSerializable, CCNode.HasFocus, CCNode.CanReceiveFocus, CCNode.Tag, CCNode.UserData, CCNode.UserObject, CCNode.SkewX, CCNode.SkewY, CCNode.LocalMaxZForChildren, CCNode.LocalMInZForChildren, CCNode.ZOrder, CCNode.VertexZ, CCNode.Rotation, CCNode.RotationX, CCNode.RotationY, CCNode.Scale, CCNode.ScaleX, CCNode.ScaleY, CCNode.Position, CCNode.PositionX, CCNode.PositionY, CCNode.Children, CCNode.ChildrenCount, CCNode.Camera, CCNode.Grid, CCNode.VisibleInParent, CCNode.Visible, CCNode.AnchorPointInPoints, CCNode.AnchorPoint, CCNode.ContentSizeInPixels, CCNode.ScaledContentSize, CCNode.ContentSize, CCNode.IsRunning, CCNode.Parent, CCNode.IgnoreAnchorPointForPosition, CCNode.WorldBoundingBox, CCNode.BoundingBoxTransformedToWorld, CCNode.AffineLocalTransform, CCNode.AffineWorldTransform, CCNode.BoundingBox, CCNode.BoundingBoxInPixels, CCNode.OrderOfArrival, CCNode.AdditionalTransform, CCNode.Name, CCNode.ActionManager, CCNode.Scheduler, CCNode.TouchMode, CCNode.TouchEnabled, CCNode.VisibleForTouches, CCNode.TouchPriority, CCNode.KeypadEnabled, CCNode.KeyboardEnabled, CCNode.KeyboardMode, CCNode.GamePadEnabled, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

CCTransitionFlipY()

public CCTransitionFlipY()

CCTransitionFlipY(float, CCScene, CCTransitionOrientation)

public CCTransitionFlipY(float t, CCScene s, CCTransitionOrientation o)

Parameters

t float

s CCScene

o CCTransitionOrientation

Methods

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()

OnEnter()

public override void OnEnter()
  • Constructors
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
    • CCTransitionFlipY()
    • CCTransitionFlipY(float, CCScene, CCTransitionOrientation)
  • Methods
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()
    • OnEnter()